My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Archers Guards
Zap
Archers Royal Giant Guards
Barbarian Barrel
Archers Tesla Guards Executioner
The Log
Archers Royal Giant Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Executioner
Fireball
Archers Tesla Executioner
Poison
Archers Guards Executioner
Lightning
Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Tornado Tesla Fireball Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Tornado Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Tesla
Royal Giant
Fireball Archers Rocket Guards Tornado Executioner
Fireball
Royal Giant Tornado
Rocket
Tornado Royal Giant
Guards
Royal Giant
Tornado
Fireball Rocket Executioner Royal Giant
Executioner
Tornado Royal Giant

Defense Synergies 3 7

Archers
Tesla Guards Tornado
Tesla
Archers Fireball Guards Tornado
Royal Giant
Fireball
Tornado Tesla
Rocket
Tornado
Guards
Archers Tesla Executioner
Tornado
Fireball Rocket Executioner Archers Tesla
Executioner
Tornado Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Executioner
Tesla Executioner
Tesla Rocket Tornado Archers Executioner
Tesla Guards
Fireball Rocket Tornado
Fireball Tornado Archers Tesla Guards Executioner
Tesla Rocket Tornado Archers Fireball Executioner
Rocket Tesla Fireball
Tesla Tornado
Guards Tornado Archers Tesla
Archers Guards Executioner Tesla Fireball Tornado
Tesla Executioner Archers Fireball Tornado
Tesla Fireball Rocket Guards
Fireball Rocket Executioner Tesla Guards Tornado
Tesla
Rocket Tornado Tesla Fireball
Tesla Fireball Tornado Executioner
Tesla Fireball Archers Guards Tornado Executioner
Tornado Executioner Archers Tesla Fireball Guards
Tesla Tornado
Archers Tesla Fireball Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Fireball
Fireball Archers Tesla Rocket Executioner
Guards Rocket
Rocket Guards Tesla Fireball Tornado
Tesla Guards Executioner
Fireball Rocket Executioner Archers Tesla Tornado
Rocket Guards Archers Tesla Fireball
Tesla
Rocket Fireball Tornado
Tesla Guards
Tesla Guards
Rocket Fireball Guards Tornado
Rocket Tesla Fireball Guards Executioner
Archers Tesla Fireball Executioner
Tesla Guards Archers Fireball Rocket Tornado Executioner
Executioner Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards
Fireball Tornado Executioner
Rocket Fireball
Fireball Rocket Guards
Fireball Rocket Executioner
Fireball Executioner Rocket Tornado
Archers Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Rocket Fireball Guards Tornado
Rocket Fireball Tornado
Fireball Archers Rocket Tornado Executioner
Rocket Fireball Executioner
Fireball Rocket
Fireball
Rocket Fireball Executioner
Fireball Rocket Executioner
Fireball Rocket Tornado
Rocket
Rocket Archers Fireball Executioner
Rocket Fireball Tornado
Rocket Fireball
Rocket Fireball Tornado
Rocket Tornado
Rocket Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Rocket Tornado
Archers Fireball Tornado Executioner
Rocket Fireball Guards
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Archers Fireball Rocket Guards
Fireball Rocket Archers Tornado Executioner
Fireball
Fireball Rocket Executioner
Fireball Executioner
Rocket Fireball Tornado
Executioner
Fireball Rocket Guards Tornado
Fireball Rocket Tornado Executioner
Fireball Rocket Tornado Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: