My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Goblin Gang Barbarians Musketeer Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Musketeer
The Log
Goblin Gang Barbarians Elite Barbarians Musketeer
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Musketeer Miner
Fireball
Goblin Gang Barbarians Elite Barbarians Musketeer
Poison
Goblin Gang Barbarians Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Miner Fireball Musketeer Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Miner

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Miner Musketeer
Goblin Gang
Miner
Barbarians
Elite Barbarians
Zap Rage Fireball
Fireball
Zap Elite Barbarians Miner
Musketeer
Zap Miner
Rage
Elite Barbarians
Miner
Zap Goblin Gang Fireball Musketeer

Defense Synergies 2 10

Zap
Fireball Goblin Gang Barbarians Elite Barbarians Musketeer Miner
Goblin Gang
Musketeer Zap Barbarians Miner
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap
Fireball
Zap Musketeer Miner
Musketeer
Goblin Gang Zap Fireball Miner
Rage
Miner
Zap Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Goblin Gang Musketeer
Barbarians Elite Barbarians Fireball
Goblin Gang Fireball Zap Musketeer
Musketeer Zap Goblin Gang Fireball
Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Barbarians Musketeer Miner
Goblin Gang Barbarians Zap Fireball Musketeer
Musketeer Zap Goblin Gang Fireball
Barbarians Zap Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Zap Goblin Gang Barbarians
Barbarians Elite Barbarians Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Zap Goblin Gang Barbarians Elite Barbarians Musketeer
Zap Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Goblin Gang Barbarians Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Musketeer Miner
Goblin Gang Barbarians Zap Elite Barbarians Musketeer
Goblin Gang Zap Barbarians Elite Barbarians Fireball Musketeer
Barbarians Goblin Gang Elite Barbarians Musketeer
Fireball Zap Goblin Gang Musketeer
Goblin Gang Barbarians Elite Barbarians Fireball Musketeer
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Goblin Gang Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Goblin Gang Fireball
Barbarians Fireball Musketeer
Goblin Gang Barbarians Elite Barbarians Zap Fireball Musketeer
Zap Barbarians Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Miner
Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap
Goblin Gang Elite Barbarians Fireball Musketeer
Miner Zap Fireball Musketeer
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer Miner
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Miner Zap Musketeer
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Elite Barbarians Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Miner Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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