My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Elixir Collector Baby Dragon Witch Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Goblin Hut Clone Baby Dragon Witch Lumberjack
Zap
Goblin Hut Clone Witch
Barbarian Barrel
Goblin Hut Clone Witch Executioner Giant Skeleton Lumberjack
The Log
Goblin Hut Clone Witch Giant Skeleton Lumberjack
Earthquake
Goblin Hut Elixir Collector Clone Witch
Arrows
Goblin Hut Clone Witch
Royal Delivery
Goblin Hut Clone Baby Dragon Witch Executioner Giant Skeleton Lumberjack
Fireball
Goblin Hut Elixir Collector Clone Baby Dragon Witch Executioner Lumberjack
Poison
Goblin Hut Elixir Collector Clone Witch Executioner
Lightning
Goblin Hut Elixir Collector Baby Dragon Witch Executioner Lumberjack
Rocket
Goblin Hut Elixir Collector Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Baby Dragon Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Baby Dragon Lumberjack Goblin Hut Witch Executioner Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Baby Dragon Lumberjack Goblin Hut

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Baby Dragon Giant Skeleton Lumberjack
Elixir Collector
Clone
Giant Skeleton Baby Dragon Witch Lumberjack
Baby Dragon
Goblin Hut Clone Witch Giant Skeleton Lumberjack
Witch
Clone Baby Dragon Giant Skeleton Lumberjack
Executioner
Giant Skeleton
Clone Goblin Hut Baby Dragon Witch Lumberjack
Lumberjack
Goblin Hut Clone Baby Dragon Witch Giant Skeleton

Defense Synergies 0 11

Goblin Hut
Baby Dragon Giant Skeleton Lumberjack
Elixir Collector
Clone
Baby Dragon
Goblin Hut Witch Giant Skeleton Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Executioner
Giant Skeleton Lumberjack
Giant Skeleton
Goblin Hut Baby Dragon Witch Executioner Lumberjack
Lumberjack
Goblin Hut Baby Dragon Witch Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Executioner
Lumberjack Goblin Hut Witch Executioner
Goblin Hut Witch Lumberjack Executioner Giant Skeleton
Goblin Hut Witch Lumberjack
Giant Skeleton Lumberjack
Baby Dragon Executioner Lumberjack
Goblin Hut Baby Dragon Witch Executioner
Baby Dragon Giant Skeleton
Witch Goblin Hut Lumberjack
Giant Skeleton Lumberjack
Witch Executioner Goblin Hut Baby Dragon Giant Skeleton Lumberjack
Executioner Goblin Hut Baby Dragon Witch
Goblin Hut Lumberjack Witch Giant Skeleton
Executioner Goblin Hut Baby Dragon Witch Lumberjack
Goblin Hut Lumberjack
Goblin Hut Lumberjack
Goblin Hut Witch Executioner Lumberjack
Goblin Hut Baby Dragon Witch Executioner Lumberjack
Baby Dragon Witch Executioner Goblin Hut Giant Skeleton Lumberjack
Goblin Hut Lumberjack
Baby Dragon Witch Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Hut Witch Giant Skeleton
Baby Dragon Executioner Lumberjack
Giant Skeleton Lumberjack Goblin Hut Witch
Giant Skeleton Lumberjack
Giant Skeleton Goblin Hut Witch Executioner Lumberjack
Executioner Goblin Hut Baby Dragon Witch
Goblin Hut Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Goblin Hut Witch Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Witch Executioner Lumberjack
Baby Dragon Witch Executioner
Goblin Hut Witch Baby Dragon Executioner Giant Skeleton Lumberjack
Executioner Goblin Hut Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Baby Dragon Executioner
Goblin Hut Baby Dragon Giant Skeleton
Giant Skeleton
Executioner Baby Dragon
Executioner Baby Dragon Witch
Baby Dragon Witch Executioner
Baby Dragon Executioner
Lumberjack
Baby Dragon Executioner
Goblin Hut Baby Dragon Executioner
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch Executioner
Goblin Hut Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Witch
Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Witch Executioner
Witch
Baby Dragon Witch Executioner
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Executioner
Goblin Hut Witch
Giant Skeleton
Goblin Hut Witch
Baby Dragon Witch Executioner
Baby Dragon Executioner Lumberjack
Baby Dragon Executioner
Giant Skeleton
Executioner
Baby Dragon Witch Giant Skeleton
Witch Executioner
Baby Dragon Witch Executioner Giant Skeleton

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