My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Prince Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Lava Hound
Giant Snowball
Goblins Flying Machine Guards Lava Hound
Zap
Goblins Flying Machine Guards Prince Lava Hound
Barbarian Barrel
Goblins Bomb Tower Guards Magic Archer
The Log
Goblins Guards Prince
Earthquake
Bomb Tower Guards
Arrows
Goblins Flying Machine Guards Lava Hound
Royal Delivery
Goblins Flying Machine Guards Prince Magic Archer Lava Hound
Fireball
Bomb Tower Flying Machine Magic Archer Lava Hound
Poison
Bomb Tower Flying Machine Guards Magic Archer Lava Hound
Lightning
Bomb Tower Prince Magic Archer
Rocket
Bomb Tower Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Fireball Bomb Tower Flying Machine Magic Archer Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Guards Fireball Bomb Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Lava Hound Magic Archer
Bomb Tower
Flying Machine
Lava Hound Prince
Guards
Lava Hound
Prince
Flying Machine Magic Archer
Magic Archer
Fireball Prince Lava Hound
Lava Hound
Fireball Flying Machine Guards Magic Archer

Defense Synergies 0 9

Goblins
Flying Machine Magic Archer
Fireball
Bomb Tower
Bomb Tower
Fireball Magic Archer
Flying Machine
Goblins Guards Prince
Guards
Flying Machine Prince Magic Archer
Prince
Flying Machine Guards Magic Archer
Magic Archer
Goblins Bomb Tower Guards Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Magic Archer
Bomb Tower Goblins Flying Machine Prince
Bomb Tower Prince Goblins
Bomb Tower Prince Goblins Guards
Fireball Bomb Tower Prince
Fireball Goblins Bomb Tower Flying Machine Guards Magic Archer
Fireball Bomb Tower Flying Machine Magic Archer
Fireball Bomb Tower Flying Machine Magic Archer
Goblins Bomb Tower Prince
Guards Goblins Prince
Goblins Guards Fireball Bomb Tower Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Bomb Tower Prince Fireball Flying Machine Guards
Fireball Bomb Tower Goblins Guards Prince Magic Archer
Bomb Tower Prince
Bomb Tower Fireball Prince
Bomb Tower Goblins Fireball Prince
Fireball Bomb Tower Goblins Flying Machine Guards Prince Magic Archer
Bomb Tower Fireball Flying Machine Guards Magic Archer
Bomb Tower Prince
Goblins Fireball Bomb Tower Flying Machine Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Fireball Prince
Fireball Bomb Tower Flying Machine Prince Magic Archer
Guards Goblins Bomb Tower Prince
Guards Prince Fireball
Guards Prince
Fireball Bomb Tower Flying Machine Magic Archer
Guards Prince Goblins Fireball Bomb Tower Flying Machine
Bomb Tower Prince
Goblins Fireball Bomb Tower Flying Machine Prince Magic Archer
Guards
Bomb Tower Flying Machine Guards Prince
Fireball Guards Prince
Prince Fireball Bomb Tower Guards
Fireball Bomb Tower Flying Machine Magic Archer
Guards Goblins Fireball Bomb Tower Flying Machine Prince Magic Archer
Fireball Bomb Tower Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Guards
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Guards Prince
Fireball Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine
Goblins Fireball Guards Prince
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
Magic Archer Fireball Flying Machine
Fireball
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball Flying Machine
Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince Magic Archer
Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Guards
Fireball
Fireball Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Fireball Flying Machine Guards Prince Magic Archer
Fireball Flying Machine Magic Archer
Fireball
Fireball Flying Machine Prince Magic Archer
Fireball Flying Machine Magic Archer
Fireball
Flying Machine Prince
Fireball Flying Machine Guards Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Prince Magic Archer

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