My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Giant
Giant Snowball
Archers Minion Horde
Zap
Archers Mortar Minion Horde Royal Giant
Barbarian Barrel
Archers Mortar Tesla Valkyrie
The Log
Archers Royal Giant
Earthquake
Archers Mortar Tesla
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Valkyrie
Fireball
Archers Mortar Tesla Minion Horde
Poison
Archers Mortar Minion Horde
Lightning
Mortar Tesla Valkyrie
Rocket
Mortar Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mortar Tesla Fireball Valkyrie Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Mortar Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar Royal Giant
Arrows
Royal Giant Fireball Archers Mortar
Mortar
Royal Giant Archers Arrows Fireball
Tesla
Minion Horde
Royal Giant
Royal Giant
Arrows Mortar Fireball Archers Minion Horde
Fireball
Arrows Royal Giant Mortar
Valkyrie
Archers

Defense Synergies 1 12

Archers
Valkyrie Mortar Tesla
Arrows
Mortar Tesla Fireball Valkyrie
Mortar
Archers Arrows Tesla Fireball Valkyrie
Tesla
Archers Arrows Mortar Fireball Valkyrie
Minion Horde
Royal Giant
Fireball
Arrows Mortar Tesla Valkyrie
Valkyrie
Archers Arrows Mortar Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Minion Horde Fireball Valkyrie
Minion Horde Mortar Tesla Valkyrie
Mortar Tesla Minion Horde Archers Valkyrie
Tesla Minion Horde Mortar Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Archers Tesla Valkyrie
Tesla Minion Horde Archers Arrows Mortar Fireball
Arrows Tesla Fireball Valkyrie
Tesla Minion Horde Mortar
Archers Tesla Minion Horde Valkyrie
Archers Minion Horde Valkyrie Arrows Tesla Fireball
Arrows Tesla Minion Horde Archers Fireball
Mortar Tesla Minion Horde Fireball Valkyrie
Fireball Valkyrie Arrows Mortar Tesla Minion Horde
Mortar Tesla Minion Horde
Minion Horde Mortar Tesla Fireball
Tesla Minion Horde Arrows Mortar Fireball Valkyrie
Arrows Mortar Tesla Fireball Archers Minion Horde Valkyrie
Arrows Mortar Valkyrie Archers Tesla Fireball
Mortar Tesla
Valkyrie Archers Arrows Tesla Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Fireball
Fireball Archers Arrows Mortar Tesla Valkyrie
Minion Horde Valkyrie
Valkyrie Tesla Minion Horde Fireball
Tesla Minion Horde Valkyrie
Arrows Fireball Archers Tesla Minion Horde
Archers Tesla Minion Horde Fireball Valkyrie
Tesla Minion Horde Valkyrie
Minion Horde Mortar Fireball Valkyrie
Tesla Minion Horde
Tesla Minion Horde Valkyrie
Arrows Fireball Valkyrie
Tesla Minion Horde Fireball Valkyrie
Archers Tesla Minion Horde Fireball Valkyrie
Tesla Archers Mortar Minion Horde Fireball Valkyrie
Arrows Valkyrie Archers Tesla Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Minion Horde Valkyrie
Arrows Mortar Fireball
Arrows Minion Horde Fireball
Arrows Fireball Valkyrie
Fireball Arrows Mortar Minion Horde Valkyrie
Arrows Fireball Minion Horde
Archers Arrows Mortar Minion Horde
Arrows Fireball
Arrows Fireball Mortar
Minion Horde Fireball
Arrows Mortar Minion Horde Fireball Valkyrie
Fireball Archers Arrows
Mortar Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Fireball
Minion Horde
Archers Arrows Mortar Fireball
Arrows Mortar Fireball Valkyrie
Minion Horde Fireball
Arrows Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Fireball Valkyrie
Minion Horde
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Archers Arrows Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Minion Horde Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball
Fireball
Mortar Fireball

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