My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Dark Prince Ice Wizard Lumberjack Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Dark Prince Lumberjack Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Lava Hound
Giant Snowball
Royal Recruits Flying Machine Lumberjack Lava Hound
Zap
Flying Machine Dark Prince Lava Hound
Barbarian Barrel
Royal Recruits Dark Prince Ice Wizard Lumberjack
The Log
Royal Recruits Dark Prince Lumberjack
Earthquake
Arrows
Royal Recruits Flying Machine Lava Hound
Royal Delivery
Royal Recruits Flying Machine Dark Prince Ice Wizard Lumberjack Lava Hound
Fireball
Flying Machine Ice Wizard Lumberjack Lava Hound
Poison
Royal Recruits Flying Machine Ice Wizard Lava Hound
Lightning
Dark Prince Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Fireball Flying Machine Dark Prince Lumberjack Royal Recruits Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Fireball Flying Machine Dark Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Lumberjack
Fireball
Lava Hound Dark Prince Mega Knight
Flying Machine
Lava Hound Royal Recruits Dark Prince Lumberjack Mega Knight
Dark Prince
Fireball Flying Machine Ice Wizard Lumberjack
Ice Wizard
Dark Prince Lumberjack
Lumberjack
Royal Recruits Flying Machine Dark Prince Ice Wizard Mega Knight Lava Hound
Mega Knight
Fireball Flying Machine Lumberjack
Lava Hound
Fireball Flying Machine Lumberjack

Defense Synergies 0 12

Royal Recruits
Ice Wizard
Fireball
Dark Prince Ice Wizard Lumberjack Mega Knight
Flying Machine
Dark Prince Ice Wizard Lumberjack Mega Knight
Dark Prince
Fireball Flying Machine Ice Wizard
Ice Wizard
Royal Recruits Fireball Flying Machine Dark Prince Lumberjack Mega Knight
Lumberjack
Fireball Flying Machine Ice Wizard
Mega Knight
Fireball Flying Machine Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Flying Machine
Lumberjack Royal Recruits Flying Machine Dark Prince Ice Wizard Mega Knight
Lumberjack Mega Knight Royal Recruits Dark Prince Ice Wizard
Royal Recruits Lumberjack Dark Prince Ice Wizard Mega Knight
Royal Recruits Fireball Dark Prince Lumberjack Mega Knight
Fireball Flying Machine Dark Prince Ice Wizard Lumberjack Mega Knight
Fireball Flying Machine Ice Wizard
Royal Recruits Fireball Flying Machine Mega Knight
Royal Recruits Ice Wizard Lumberjack
Royal Recruits Dark Prince Ice Wizard Lumberjack Mega Knight
Ice Wizard Royal Recruits Fireball Flying Machine Dark Prince Lumberjack Mega Knight
Fireball Flying Machine Ice Wizard
Royal Recruits Lumberjack Mega Knight Fireball Flying Machine Dark Prince Ice Wizard
Fireball Mega Knight Royal Recruits Dark Prince Lumberjack
Royal Recruits Lumberjack Mega Knight
Royal Recruits Fireball Lumberjack Mega Knight
Mega Knight Royal Recruits Fireball Dark Prince Lumberjack
Fireball Mega Knight Royal Recruits Flying Machine Dark Prince Ice Wizard Lumberjack
Royal Recruits Fireball Flying Machine Dark Prince Ice Wizard Lumberjack Mega Knight
Royal Recruits Lumberjack
Royal Recruits Dark Prince Mega Knight Fireball Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Mega Knight Fireball Dark Prince
Fireball Flying Machine Lumberjack Mega Knight
Royal Recruits Lumberjack Mega Knight Dark Prince
Royal Recruits Dark Prince Lumberjack Mega Knight Fireball
Royal Recruits Dark Prince Lumberjack Mega Knight
Fireball Flying Machine Ice Wizard
Royal Recruits Dark Prince Fireball Flying Machine Ice Wizard Lumberjack
Mega Knight Royal Recruits Dark Prince Lumberjack
Royal Recruits Mega Knight Fireball Flying Machine Dark Prince
Royal Recruits
Mega Knight Royal Recruits Flying Machine Dark Prince Lumberjack
Royal Recruits Mega Knight Fireball Dark Prince
Royal Recruits Dark Prince Mega Knight Fireball Lumberjack
Royal Recruits Fireball Flying Machine Mega Knight
Royal Recruits Fireball Flying Machine Dark Prince Lumberjack
Mega Knight Royal Recruits Fireball Flying Machine Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Flying Machine
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Royal Recruits Fireball Flying Machine Dark Prince
Fireball Dark Prince Mega Knight
Fireball Flying Machine Ice Wizard
Flying Machine
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Fireball Lumberjack
Royal Recruits Fireball Flying Machine Dark Prince
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Royal Recruits Fireball Flying Machine Mega Knight
Fireball
Fireball Flying Machine Dark Prince Mega Knight
Fireball Flying Machine Mega Knight
Fireball Mega Knight
Fireball
Royal Recruits Fireball Flying Machine
Fireball Dark Prince Ice Wizard Mega Knight
Fireball Flying Machine Ice Wizard
Fireball Flying Machine Mega Knight
Fireball
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Royal Recruits Fireball Flying Machine Dark Prince
Fireball Flying Machine Ice Wizard
Fireball
Fireball Flying Machine Dark Prince Lumberjack Mega Knight
Fireball Flying Machine
Fireball
Royal Recruits Flying Machine Dark Prince Mega Knight
Royal Recruits Fireball Flying Machine
Fireball Flying Machine
Royal Recruits Fireball Flying Machine Dark Prince Mega Knight

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