My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
Great!

2 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Hog Rider
Giant Snowball
Spear Goblins Bomber Hog Rider
Zap
Spear Goblins Bomber
Barbarian Barrel
Spear Goblins Bomber Knight Ice Wizard
The Log
Spear Goblins Bomber Hog Rider
Earthquake
Spear Goblins Bomber Hog Rider
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Knight Hog Rider Ice Wizard
Fireball
Bomber Hog Rider Ice Wizard
Poison
Spear Goblins Bomber Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Knight Tornado Ice Wizard Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider
Bomber
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Spear Goblins Hog Rider Bomber Arrows Ice Wizard
Hog Rider
Spear Goblins Arrows Knight Bomber Rocket Tornado
Rocket
Tornado Hog Rider
Tornado
Rocket Hog Rider Ice Wizard
Ice Wizard
Knight Tornado

Defense Synergies 5 7

Spear Goblins
Knight Arrows Ice Wizard
Bomber
Knight Tornado
Arrows
Spear Goblins Knight Tornado Ice Wizard
Knight
Spear Goblins Bomber Ice Wizard Arrows Tornado
Hog Rider
Rocket
Tornado
Tornado
Rocket Ice Wizard Bomber Arrows Knight
Ice Wizard
Knight Tornado Spear Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Knight
Bomber Knight Ice Wizard
Rocket Tornado Bomber Knight Ice Wizard
Bomber Knight Ice Wizard
Bomber Arrows Rocket Tornado
Arrows Tornado Spear Goblins Bomber Ice Wizard
Rocket Tornado Spear Goblins Arrows Ice Wizard
Rocket Arrows
Tornado Ice Wizard
Knight Tornado Spear Goblins Bomber Ice Wizard
Ice Wizard Spear Goblins Bomber Arrows Knight Tornado
Arrows Spear Goblins Tornado Ice Wizard
Bomber Knight Rocket Ice Wizard
Bomber Rocket Arrows Tornado
Knight
Rocket Tornado
Bomber Arrows Knight Tornado
Arrows Spear Goblins Bomber Knight Tornado Ice Wizard
Arrows Tornado Spear Goblins Bomber Knight Ice Wizard
Tornado
Bomber Spear Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Bomber Arrows Knight Rocket
Spear Goblins Knight Rocket
Rocket Knight Tornado
Knight
Arrows Rocket Tornado Ice Wizard
Rocket Spear Goblins Knight Ice Wizard
Knight
Rocket Spear Goblins Knight Tornado
Knight
Rocket Arrows Tornado
Rocket Knight
Bomber
Spear Goblins Bomber Knight Rocket Tornado
Arrows Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Tornado Ice Wizard
Rocket Arrows
Arrows Knight Rocket
Bomber Rocket Arrows
Arrows Spear Goblins Rocket Tornado Ice Wizard
Bomber Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Rocket Tornado
Rocket Arrows Knight Tornado
Arrows Rocket Tornado
Rocket Knight
Arrows Rocket
Arrows
Rocket Spear Goblins Bomber Arrows
Arrows Rocket
Arrows Rocket Tornado
Bomber Rocket
Rocket Bomber Arrows
Rocket Bomber Arrows Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Tornado Bomber Ice Wizard
Arrows Tornado Ice Wizard
Arrows Tornado
Rocket Arrows Tornado
Arrows Tornado Ice Wizard
Rocket
Bomber Arrows Rocket
Rocket Arrows
Rocket Arrows
Spear Goblins Rocket
Rocket Arrows Tornado Ice Wizard
Arrows
Knight Rocket
Arrows Bomber
Rocket Arrows Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado

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