My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards
Zap
Mortar Battle Ram Guards Goblin Giant
Barbarian Barrel
Mortar Battle Ram Guards Magic Archer
The Log
Battle Ram Guards
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Magic Archer
Fireball
Mortar Battle Ram Magic Archer
Poison
Mortar Guards Magic Archer
Lightning
Mortar Battle Ram Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Tornado Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Guards Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Mortar Battle Ram Poison Magic Archer Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Mortar Battle Ram

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Rocket Tornado Goblin Giant
Battle Ram
Poison Magic Archer Tornado
Rocket
Tornado Mortar
Guards
Tornado
Rocket Magic Archer Mortar Battle Ram Poison Goblin Giant
Poison
Battle Ram Tornado Goblin Giant
Goblin Giant
Mortar Tornado Poison Magic Archer
Magic Archer
Battle Ram Tornado Goblin Giant

Defense Synergies 2 8

Mortar
Guards Tornado Poison
Battle Ram
Rocket
Tornado
Guards
Mortar Poison Magic Archer
Tornado
Rocket Magic Archer Mortar Poison Goblin Giant
Poison
Mortar Guards Tornado
Goblin Giant
Tornado Magic Archer
Magic Archer
Tornado Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Goblin Giant Magic Archer
Mortar
Mortar Rocket Tornado
Mortar Guards
Rocket Tornado Poison
Tornado Guards Magic Archer
Rocket Tornado Mortar Poison Magic Archer
Rocket Poison Goblin Giant Magic Archer
Mortar Tornado
Guards Tornado
Guards Poison Tornado Goblin Giant Magic Archer
Tornado Poison Magic Archer
Mortar Rocket Guards
Rocket Mortar Guards Tornado Poison Magic Archer
Mortar
Rocket Tornado Mortar
Mortar Tornado Poison
Mortar Guards Tornado Magic Archer
Mortar Tornado Poison Guards Magic Archer
Mortar Tornado
Guards Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Mortar Rocket Magic Archer
Guards Rocket Goblin Giant
Rocket Guards Tornado Goblin Giant
Guards Goblin Giant
Rocket Poison Tornado Goblin Giant Magic Archer
Rocket Guards Goblin Giant
Goblin Giant
Rocket Mortar Tornado Poison Magic Archer
Guards Goblin Giant
Guards
Rocket Guards Tornado Poison Goblin Giant
Rocket Guards Goblin Giant
Magic Archer
Guards Mortar Rocket Tornado Poison Goblin Giant Magic Archer
Poison Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Mortar Rocket Guards
Mortar Poison Tornado Magic Archer
Rocket Poison Goblin Giant Magic Archer
Rocket Guards Poison
Rocket Poison Mortar Magic Archer
Poison Rocket Tornado Goblin Giant Magic Archer
Mortar Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Mortar Tornado
Rocket Guards Tornado Poison
Rocket Poison Mortar Tornado Magic Archer
Poison Rocket Tornado Magic Archer
Rocket Poison Mortar Magic Archer
Mortar Rocket Poison Magic Archer
Mortar Poison Magic Archer
Rocket Mortar Poison Magic Archer
Magic Archer Mortar Rocket Poison
Mortar Rocket Tornado Poison
Rocket
Rocket Mortar Poison Magic Archer
Rocket Mortar Tornado Poison Magic Archer
Rocket Poison Magic Archer
Rocket Tornado Poison
Rocket Tornado
Rocket Mortar Poison
Tornado Poison Mortar Magic Archer
Mortar Poison Tornado Magic Archer
Mortar Tornado Poison Magic Archer
Rocket Poison Mortar Tornado Magic Archer
Poison Tornado Magic Archer
Rocket Guards Poison
Poison Mortar Rocket Magic Archer
Rocket Poison Magic Archer
Rocket Poison Magic Archer
Rocket Guards Magic Archer
Rocket Poison Tornado Magic Archer
Poison Rocket Magic Archer
Mortar Poison Magic Archer
Rocket Tornado Poison
Rocket Guards Tornado Poison Magic Archer
Rocket Tornado Poison Magic Archer
Poison Mortar Rocket Tornado Goblin Giant Magic Archer

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