My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant X-Bow Golem Princess Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow Golem Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant X-Bow Golem Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Miner Lava Hound
Giant Snowball
Guards Miner Princess Lava Hound
Zap
Guards X-Bow Princess Lava Hound
Barbarian Barrel
Guards X-Bow Princess
The Log
Guards X-Bow Princess
Earthquake
Guards X-Bow
Arrows
Guards Princess Lava Hound
Royal Delivery
Guards Miner Princess Lava Hound
Fireball
X-Bow Princess Lava Hound
Poison
Guards X-Bow Princess Lava Hound
Lightning
Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Golem Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Miner Princess Giant X-Bow Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Guards Miner Princess

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
X-Bow Miner
Giant
Miner Guards Princess
Guards
Miner Giant X-Bow Lava Hound
X-Bow
Ice Golem Guards
Golem
Miner
Giant Guards Lava Hound Ice Golem
Princess
Giant
Lava Hound
Miner Guards

Defense Synergies 1 4

Ice Golem
X-Bow Guards Princess
Giant
Guards
Ice Golem X-Bow Princess
X-Bow
Ice Golem Guards
Golem
Miner
Princess
Ice Golem Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem X-Bow
X-Bow
Guards
X-Bow Princess
Guards X-Bow
X-Bow Princess
Ice Golem X-Bow
X-Bow Princess
Guards Ice Golem Miner
Guards Ice Golem X-Bow Princess
Princess
Guards X-Bow
Guards X-Bow Princess
X-Bow
X-Bow
X-Bow
Guards X-Bow
Ice Golem Guards Princess
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem X-Bow
Ice Golem X-Bow Miner
Guards Ice Golem
Guards Ice Golem X-Bow
Guards
Ice Golem Princess
Guards Ice Golem
Ice Golem X-Bow
Guards
Guards
Guards
Ice Golem Guards
Princess
Guards Ice Golem X-Bow
Ice Golem Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Guards X-Bow
X-Bow Miner Princess
X-Bow Miner
Ice Golem Guards
Ice Golem Princess
Princess
X-Bow Ice Golem Princess
Miner X-Bow
Guards X-Bow
Miner X-Bow Princess
Princess
Ice Golem Miner Princess
X-Bow Princess
Princess Ice Golem X-Bow
X-Bow Princess
X-Bow Princess
X-Bow Princess
X-Bow Miner Princess
X-Bow
Princess
X-Bow
X-Bow
Ice Golem Princess
X-Bow Miner Princess
X-Bow Miner Princess
Miner X-Bow
Ice Golem X-Bow Princess
Guards
X-Bow Miner
Princess
Princess
Guards X-Bow Princess
Princess
Miner Princess
Ice Golem Princess
Guards Princess
Princess
X-Bow Miner Princess

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