My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Battle Ram Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Miner
Giant Snowball
Tombstone Battle Ram Electro Dragon Miner
Zap
Tombstone Battle Ram
Barbarian Barrel
Electro Spirit Tombstone Elixir Golem Battle Ram Royal Ghost
The Log
Electro Spirit Tombstone Elixir Golem Battle Ram
Earthquake
Tombstone Elixir Golem
Arrows
Electro Spirit Tombstone
Royal Delivery
Electro Spirit Elixir Golem Battle Ram Electro Dragon Miner Royal Ghost
Fireball
Tombstone Elixir Golem Battle Ram Electro Dragon
Poison
Tombstone Elixir Golem Electro Dragon
Lightning
Tombstone Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Elixir Golem Battle Ram Rocket Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Tombstone Elixir Golem Miner Royal Ghost Battle Ram Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Tombstone Elixir Golem Miner

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Miner
Tombstone
Elixir Golem
Electro Dragon Royal Ghost
Battle Ram
Electro Spirit Royal Ghost
Rocket
Miner
Electro Dragon
Elixir Golem Miner
Miner
Electro Spirit Rocket Electro Dragon Royal Ghost
Royal Ghost
Elixir Golem Battle Ram Miner

Defense Synergies 0 2

Electro Spirit
Tombstone
Rocket Electro Dragon
Elixir Golem
Battle Ram
Rocket
Tombstone
Electro Dragon
Tombstone
Miner
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Electro Dragon
Tombstone Electro Dragon
Rocket Tombstone Electro Dragon
Tombstone Electro Dragon
Tombstone Rocket
Electro Spirit Electro Dragon Royal Ghost
Rocket Electro Spirit Tombstone Electro Dragon
Rocket Electro Spirit Electro Dragon
Tombstone
Miner Royal Ghost
Electro Spirit Tombstone Electro Dragon Royal Ghost
Electro Dragon
Tombstone Rocket Electro Dragon
Rocket Electro Spirit Tombstone Electro Dragon Royal Ghost
Tombstone
Rocket
Tombstone Electro Dragon
Tombstone Electro Spirit Electro Dragon Royal Ghost
Electro Spirit Tombstone Electro Dragon Royal Ghost
Royal Ghost Electro Spirit Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Royal Ghost
Rocket Electro Dragon Miner Royal Ghost
Tombstone Rocket Electro Dragon
Rocket
Tombstone
Rocket Electro Spirit Electro Dragon
Rocket Tombstone
Rocket Electro Dragon Electro Spirit Tombstone
Tombstone
Tombstone Electro Dragon
Rocket
Rocket Tombstone
Electro Dragon
Tombstone Electro Dragon Electro Spirit Rocket
Electro Spirit Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon Royal Ghost
Electro Dragon Miner Royal Ghost
Rocket Electro Dragon Miner
Rocket
Rocket
Electro Spirit Rocket Electro Dragon
Electro Dragon
Miner Electro Dragon
Rocket Electro Dragon
Rocket Miner Electro Dragon
Rocket Electro Dragon
Rocket Miner
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket Electro Dragon
Rocket Electro Dragon Miner
Rocket
Rocket
Rocket
Rocket Electro Dragon
Electro Spirit Electro Dragon
Miner Electro Dragon Royal Ghost
Electro Dragon Miner
Rocket Miner
Electro Dragon
Rocket Electro Dragon Electro Spirit
Rocket Electro Dragon Miner
Rocket Electro Spirit Electro Dragon
Rocket
Electro Spirit Tombstone Rocket Electro Dragon
Rocket Electro Dragon
Miner Rocket Electro Dragon
Electro Dragon
Rocket
Electro Dragon
Electro Dragon Electro Spirit Rocket
Rocket Electro Dragon
Electro Dragon Rocket Miner Royal Ghost

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