My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Giant Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Royal Hogs Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Royal Hogs Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Royal Hogs Guards Prince Bandit
Giant Snowball
Mega Minion Battle Ram Royal Hogs Guards
Zap
Battle Ram Royal Hogs Guards Prince Bandit
Barbarian Barrel
Battle Ram Royal Hogs Guards Bandit
The Log
Battle Ram Royal Hogs Guards Prince Bandit
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Mega Minion Battle Ram Royal Hogs Guards Prince Bandit
Fireball
Mega Minion Battle Ram Royal Hogs Bandit
Poison
Mega Minion Royal Hogs Guards
Lightning
Mega Minion Battle Ram Prince Bandit
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Bandit Battle Ram Giant Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Guards Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant
Battle Ram
The Log Bandit Royal Hogs
Giant
Mega Minion Prince Guards The Log Bandit
Royal Hogs
Battle Ram Guards The Log Bandit
Guards
Giant Royal Hogs The Log Bandit
Prince
Giant The Log
The Log
Battle Ram Giant Royal Hogs Guards Prince Bandit
Bandit
Battle Ram Giant Royal Hogs Guards The Log

Defense Synergies 1 6

Mega Minion
Guards The Log Bandit
Battle Ram
Giant
Royal Hogs
Guards
Mega Minion Prince The Log
Prince
The Log Guards
The Log
Prince Mega Minion Guards Bandit
Bandit
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Mega Minion Prince The Log Bandit
Prince Mega Minion Bandit
Prince Mega Minion Guards Bandit
Prince The Log
The Log Mega Minion Guards Bandit
Mega Minion
The Log Bandit
Prince
Guards Prince Bandit
Guards Mega Minion The Log Bandit
Mega Minion
Prince Guards The Log Bandit
Mega Minion Guards Prince The Log
Prince Bandit
Prince The Log Bandit
Prince
Mega Minion Guards Prince The Log Bandit
The Log Mega Minion Guards Bandit
Prince
Guards Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Bandit
Bandit Mega Minion Prince The Log
Guards Bandit Prince The Log
Guards Prince The Log Bandit
Guards Prince Bandit
Guards Prince Mega Minion Bandit
Prince
Mega Minion Prince The Log Bandit
Mega Minion Guards
Mega Minion Guards Prince
Guards Prince The Log
Prince Guards Bandit
Guards Mega Minion Prince The Log
Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Bandit
The Log Bandit
The Log Bandit
Guards Prince The Log
The Log
Mega Minion
The Log
The Log
The Log Bandit
Guards Prince
Prince The Log Bandit
The Log Bandit
Bandit
Prince The Log
The Log Bandit
The Log Bandit
Mega Minion Prince The Log Bandit
The Log
Prince The Log
Prince The Log
The Log
The Log
Mega Minion
The Log Bandit
Prince The Log Bandit
The Log Bandit
Mega Minion Guards
Mega Minion
The Log Bandit
Prince
The Log
Guards Prince Bandit
Mega Minion
The Log
Mega Minion Prince
The Log
Mega Minion Prince
Guards The Log
Prince The Log Bandit

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