My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 5 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Giant Skeleton Ram Rider
Giant Snowball
Guards Witch Ram Rider
Zap
Firecracker Guards Witch Ram Rider
Barbarian Barrel
Knight Firecracker Elixir Golem Guards Witch Giant Skeleton
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Guards Witch Giant Skeleton Ram Rider
Earthquake
Firecracker Elixir Golem Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Knight Firecracker Elixir Golem Mini P.E.K.K.A Guards Witch Giant Skeleton Ram Rider
Fireball
Firecracker Elixir Golem Witch Ram Rider
Poison
Firecracker Elixir Golem Guards Witch
Lightning
Knight Mini P.E.K.K.A Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Guards Mini P.E.K.K.A Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch Ram Rider
Firecracker
Knight Elixir Golem Mini P.E.K.K.A Giant Skeleton Ram Rider
Elixir Golem
Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Firecracker Elixir Golem Giant Skeleton Ram Rider
Guards
Ram Rider
Witch
Knight Elixir Golem Giant Skeleton Ram Rider
Giant Skeleton
Firecracker Mini P.E.K.K.A Witch
Ram Rider
Knight Firecracker Mini P.E.K.K.A Guards Witch

Defense Synergies 1 11

Knight
Firecracker Mini P.E.K.K.A Witch
Firecracker
Knight Mini P.E.K.K.A Guards Giant Skeleton
Elixir Golem
Mini P.E.K.K.A
Knight Firecracker Guards Witch Ram Rider
Guards
Firecracker Mini P.E.K.K.A Witch Giant Skeleton
Witch
Knight Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton
Firecracker Guards Witch
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ram Rider
Mini P.E.K.K.A Knight Firecracker Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Knight Giant Skeleton
Mini P.E.K.K.A Witch Knight Firecracker Guards Ram Rider
Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker Guards
Ram Rider Firecracker Witch
Giant Skeleton Ram Rider
Mini P.E.K.K.A Witch
Knight Guards Firecracker Mini P.E.K.K.A Giant Skeleton
Guards Witch Knight Firecracker Giant Skeleton Ram Rider
Firecracker Witch Ram Rider
Mini P.E.K.K.A Knight Guards Witch Giant Skeleton Ram Rider
Firecracker Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Knight Ram Rider
Mini P.E.K.K.A Ram Rider
Knight Firecracker Mini P.E.K.K.A Witch
Knight Firecracker Guards Witch Ram Rider
Witch Knight Firecracker Guards Giant Skeleton Ram Rider
Mini P.E.K.K.A Ram Rider
Knight Firecracker Mini P.E.K.K.A Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Witch Giant Skeleton
Knight Firecracker Mini P.E.K.K.A
Guards Giant Skeleton Knight Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Guards Giant Skeleton Knight Ram Rider
Giant Skeleton Knight Mini P.E.K.K.A Guards Witch Ram Rider
Firecracker Witch Ram Rider
Mini P.E.K.K.A Guards Knight Witch Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Knight Firecracker Mini P.E.K.K.A Witch
Witch Guards
Knight Mini P.E.K.K.A Guards Witch Giant Skeleton
Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Guards Witch Ram Rider
Firecracker Witch
Guards Witch Knight Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Giant Skeleton
Firecracker Ram Rider
Giant Skeleton
Knight Firecracker Guards Giant Skeleton
Firecracker
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Mini P.E.K.K.A Guards
Firecracker Knight Ram Rider
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Witch
Giant Skeleton
Firecracker Witch
Witch
Firecracker Witch Ram Rider
Witch Ram Rider
Firecracker
Firecracker Witch
Firecracker Guards Witch
Mini P.E.K.K.A
Firecracker
Giant Skeleton
Firecracker
Guards Witch
Firecracker Witch Ram Rider
Knight Firecracker Mini P.E.K.K.A
Firecracker
Giant Skeleton
Firecracker
Firecracker Guards Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton

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