My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Dark Prince Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zappies
Zap
Firecracker Mortar Zappies Dark Prince
Barbarian Barrel
Firecracker Mortar Zappies Dark Prince Electro Wizard
The Log
Firecracker Zappies Dark Prince
Earthquake
Firecracker Mortar Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Dark Prince Electro Wizard
Fireball
Firecracker Mortar Zappies Electro Wizard
Poison
Firecracker Mortar Zappies Electro Wizard
Lightning
Mortar Dark Prince Electro Wizard Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Mortar Zappies Dark Prince Electro Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Earthquake Mortar Zappies

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Earthquake Zappies Dark Prince Mega Knight Monk
Mortar
Firecracker Zappies Dark Prince
Earthquake
Firecracker Dark Prince Mega Knight
Zappies
Firecracker Mortar Dark Prince Mega Knight
Dark Prince
Firecracker Mortar Earthquake Zappies Electro Wizard
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Firecracker Earthquake Zappies Electro Wizard
Monk
Firecracker

Defense Synergies 0 15

Firecracker
Mortar Earthquake Zappies Dark Prince Electro Wizard Mega Knight
Mortar
Firecracker Earthquake Zappies Electro Wizard
Earthquake
Firecracker Mortar Zappies Mega Knight
Zappies
Firecracker Mortar Earthquake Electro Wizard Mega Knight
Dark Prince
Firecracker Electro Wizard
Electro Wizard
Firecracker Mortar Zappies Dark Prince Mega Knight
Mega Knight
Firecracker Earthquake Zappies Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar Zappies Electro Wizard
Firecracker Mortar Zappies Dark Prince Electro Wizard Mega Knight Monk
Mortar Mega Knight Zappies Dark Prince Electro Wizard
Firecracker Mortar Zappies Dark Prince Electro Wizard Mega Knight Monk
Firecracker Earthquake Dark Prince Mega Knight Monk
Firecracker Earthquake Zappies Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Mortar Zappies
Earthquake Electro Wizard Mega Knight Monk
Zappies Mortar
Firecracker Zappies Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Earthquake Zappies Dark Prince Mega Knight
Firecracker Zappies Electro Wizard
Mortar Mega Knight Earthquake Zappies Dark Prince Electro Wizard
Mega Knight Firecracker Mortar Earthquake Zappies Dark Prince Electro Wizard
Mortar Zappies Electro Wizard Mega Knight
Monk Mortar Zappies Electro Wizard Mega Knight
Mega Knight Firecracker Mortar Zappies Dark Prince Electro Wizard
Mortar Mega Knight Firecracker Zappies Dark Prince Electro Wizard
Mortar Earthquake Firecracker Zappies Dark Prince Electro Wizard Mega Knight
Mortar Zappies Electro Wizard
Dark Prince Mega Knight Firecracker Earthquake Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Dark Prince Electro Wizard
Electro Wizard Firecracker Mortar Mega Knight Monk
Zappies Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Zappies Electro Wizard Monk
Zappies Dark Prince Mega Knight
Firecracker Zappies Electro Wizard Monk
Dark Prince Zappies Electro Wizard
Mega Knight Zappies Dark Prince
Electro Wizard Mega Knight Firecracker Mortar Zappies Dark Prince Monk
Zappies
Mega Knight Zappies Dark Prince
Mega Knight Monk Dark Prince Electro Wizard
Dark Prince Mega Knight Zappies
Firecracker Zappies Mega Knight
Zappies Electro Wizard Firecracker Mortar Dark Prince Monk
Mega Knight Firecracker Earthquake Zappies Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar Monk
Firecracker Mortar Monk Electro Wizard
Earthquake
Earthquake Firecracker Dark Prince
Firecracker Mortar Earthquake Dark Prince Mega Knight
Firecracker Monk
Firecracker Mortar Earthquake
Earthquake Firecracker
Monk Firecracker Mortar
Electro Wizard
Firecracker Monk Mortar Earthquake Dark Prince Electro Wizard
Monk Firecracker
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar Monk
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar Mega Knight
Monk Mortar Earthquake
Firecracker Mortar Earthquake Dark Prince Electro Wizard Mega Knight Monk
Firecracker Mortar Earthquake Mega Knight Monk
Earthquake Mega Knight Monk
Monk
Earthquake Mortar Monk
Firecracker Earthquake Mortar Dark Prince Mega Knight
Firecracker Mortar Earthquake Electro Wizard Monk
Mortar Mega Knight Monk
Firecracker Mortar
Firecracker Electro Wizard
Electro Wizard Firecracker Zappies
Mortar Earthquake Mega Knight
Firecracker Zappies Electro Wizard Monk
Mega Knight
Firecracker Earthquake Monk
Earthquake Electro Wizard Zappies Dark Prince
Firecracker Zappies Electro Wizard Monk
Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Mortar Earthquake
Monk
Firecracker Dark Prince Mega Knight
Firecracker Zappies Electro Wizard
Firecracker Zappies Electro Wizard
Firecracker Mortar Dark Prince Electro Wizard Mega Knight Monk

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