My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Dark Prince Prince
Barbarian Barrel
Wizard Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Dark Prince Prince
Fireball
Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Mini P.E.K.K.A Dark Prince Wizard Prince Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Mini P.E.K.K.A Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Mirror Dark Prince Lightning Electro Giant
Wizard
Mini P.E.K.K.A Dark Prince Prince
Mirror
Electro Giant Mini P.E.K.K.A Skeleton Army Lightning
Skeleton Army
Mirror
Dark Prince
Prince Electro Giant Mini P.E.K.K.A Wizard Lightning
Prince
Dark Prince Wizard Lightning Electro Giant
Lightning
Electro Giant Mini P.E.K.K.A Mirror Dark Prince Prince
Electro Giant
Mirror Dark Prince Lightning Mini P.E.K.K.A Prince

Defense Synergies 1 10

Mini P.E.K.K.A
Wizard Mirror Skeleton Army Electro Giant
Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Mirror
Skeleton Army Mini P.E.K.K.A
Skeleton Army
Mirror Mini P.E.K.K.A Wizard Prince
Dark Prince
Wizard Prince
Prince
Wizard Skeleton Army Dark Prince Electro Giant
Lightning
Electro Giant
Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Prince Dark Prince Lightning
Mini P.E.K.K.A Skeleton Army Prince Dark Prince
Lightning Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince
Lightning Wizard
Lightning Electro Giant
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Dark Prince Prince
Skeleton Army Wizard Dark Prince Electro Giant
Wizard
Mini P.E.K.K.A Skeleton Army Prince Wizard Dark Prince Lightning
Wizard Skeleton Army Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince Lightning Electro Giant
Wizard Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Wizard Skeleton Army Dark Prince Prince
Wizard Dark Prince
Mini P.E.K.K.A Prince
Wizard Skeleton Army Dark Prince Mini P.E.K.K.A Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Dark Prince Prince Electro Giant
Mini P.E.K.K.A Wizard Prince Lightning
Skeleton Army Mini P.E.K.K.A Dark Prince Prince Lightning
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Lightning
Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Wizard Electro Giant
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Lightning
Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Lightning Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Skeleton Army
Mini P.E.K.K.A Dark Prince Prince
Skeleton Army Lightning Dark Prince Prince Electro Giant
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Lightning Wizard
Wizard Skeleton Army Electro Giant
Skeleton Army Electro Giant Mini P.E.K.K.A Dark Prince Prince Lightning
Mini P.E.K.K.A Wizard Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Dark Prince Prince
Wizard Dark Prince
Wizard Electro Giant
Wizard
Wizard Lightning
Wizard Lightning
Lightning Mini P.E.K.K.A Prince
Lightning Wizard Dark Prince Prince
Lightning Wizard
Lightning
Lightning
Lightning Prince
Lightning Wizard
Lightning Wizard
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard Dark Prince Prince
Lightning Wizard Electro Giant
Lightning Prince
Lightning Wizard
Prince Lightning
Lightning
Electro Giant Wizard Dark Prince
Wizard Lightning
Lightning Wizard Prince
Lightning
Lightning Wizard Electro Giant
Lightning Wizard Electro Giant
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning
Prince
Wizard Lightning
Lightning Skeleton Army Dark Prince Prince
Lightning Wizard
Lightning Mini P.E.K.K.A Wizard Dark Prince Prince
Wizard Lightning
Lightning Electro Giant
Dark Prince Prince
Electro Giant Lightning
Lightning
Lightning Dark Prince Prince Electro Giant

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