My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Executioner Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Ram Rider
Giant Snowball
Goblin Hut Guards Witch Miner Ram Rider
Zap
Goblin Hut Guards Witch Ram Rider
Barbarian Barrel
Goblin Hut Guards Witch Executioner Royal Ghost
The Log
Goblin Hut Guards Witch Ram Rider
Earthquake
Goblin Hut Guards Witch
Arrows
Goblin Hut Guards Witch
Royal Delivery
Goblin Hut Guards Witch Executioner Miner Royal Ghost Ram Rider
Fireball
Goblin Hut Witch Executioner Ram Rider
Poison
Goblin Hut Guards Witch Executioner
Lightning
Goblin Hut Witch Executioner Ram Rider
Rocket
Goblin Hut Witch Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Executioner Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Royal Ghost Goblin Hut Witch Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Miner Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Ram Rider
Goblin Hut
Miner Royal Ghost Ram Rider
Guards
Miner Ram Rider
Witch
Miner Royal Ghost Ram Rider
Executioner
Miner
Miner
Guards Arrows Goblin Hut Witch Executioner Royal Ghost
Royal Ghost
Goblin Hut Witch Miner Ram Rider
Ram Rider
Arrows Goblin Hut Guards Witch Royal Ghost

Defense Synergies 0 5

Arrows
Goblin Hut
Goblin Hut
Arrows Royal Ghost
Guards
Witch Executioner
Witch
Guards Royal Ghost
Executioner
Guards
Miner
Royal Ghost
Goblin Hut Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Executioner Ram Rider
Goblin Hut Witch Executioner Ram Rider
Goblin Hut Witch Ram Rider Executioner
Goblin Hut Witch Guards Ram Rider
Arrows
Arrows Guards Executioner Royal Ghost
Ram Rider Arrows Goblin Hut Witch Executioner
Arrows Ram Rider
Witch Goblin Hut
Guards Miner Royal Ghost
Guards Witch Executioner Arrows Goblin Hut Royal Ghost Ram Rider
Arrows Executioner Goblin Hut Witch Ram Rider
Goblin Hut Guards Witch Ram Rider
Executioner Arrows Goblin Hut Guards Witch Royal Ghost
Goblin Hut Ram Rider
Goblin Hut Ram Rider
Arrows Goblin Hut Witch Executioner
Arrows Goblin Hut Guards Witch Executioner Royal Ghost Ram Rider
Arrows Witch Executioner Goblin Hut Guards Royal Ghost Ram Rider
Goblin Hut Ram Rider
Royal Ghost Arrows Guards Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Witch Royal Ghost
Arrows Executioner Miner Royal Ghost
Guards Goblin Hut Witch Ram Rider
Guards Ram Rider
Goblin Hut Guards Witch Executioner Ram Rider
Arrows Executioner Goblin Hut Witch Ram Rider
Guards Goblin Hut Witch Ram Rider
Goblin Hut Witch
Witch Goblin Hut Guards
Goblin Hut Guards Witch
Arrows Guards
Guards Witch Executioner Ram Rider
Witch Executioner
Goblin Hut Guards Witch Executioner
Arrows Executioner Goblin Hut Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost
Arrows Executioner Miner Royal Ghost Ram Rider
Arrows Goblin Hut Miner
Arrows Guards
Executioner Arrows
Arrows Executioner Witch Ram Rider
Arrows Witch Executioner
Arrows Executioner Ram Rider
Arrows Miner Ram Rider
Guards
Miner Arrows Ram Rider
Arrows Executioner
Goblin Hut Executioner Miner
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Witch Executioner
Arrows Goblin Hut Executioner
Arrows
Arrows Executioner
Arrows Witch Miner
Arrows
Arrows
Arrows Witch Executioner
Witch
Arrows Miner Witch Executioner Royal Ghost Ram Rider
Arrows Witch Miner Ram Rider
Miner Arrows
Arrows Witch Executioner
Goblin Hut Guards Witch
Arrows Miner
Arrows
Arrows
Goblin Hut Guards Witch
Arrows Witch Executioner Ram Rider
Arrows
Miner Executioner
Arrows Executioner
Arrows
Executioner
Guards Witch
Witch Executioner
Witch Executioner Miner Royal Ghost

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