My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
RIP
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Baby Dragon Bowler Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Giant Baby Dragon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Ram Rider
Giant Snowball
Spear Goblins Baby Dragon Ram Rider
Zap
Spear Goblins Mortar Ram Rider
Barbarian Barrel
Spear Goblins Mortar Royal Ghost
The Log
Spear Goblins Ram Rider
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Baby Dragon Bowler Royal Ghost Ram Rider
Fireball
Mortar Baby Dragon Bowler Ram Rider
Poison
Spear Goblins Mortar
Lightning
Mortar Baby Dragon Bowler Ram Rider
Rocket
Mortar Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Bowler The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Royal Ghost Mortar Baby Dragon Giant Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Royal Ghost Mortar

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Giant Baby Dragon Bowler Royal Ghost Ram Rider
Mortar
Spear Goblins Baby Dragon The Log Ram Rider
Giant
Spear Goblins Baby Dragon Bowler The Log Royal Ghost
Baby Dragon
Spear Goblins Mortar Giant Bowler Ram Rider
Bowler
Spear Goblins Giant Baby Dragon The Log Ram Rider
The Log
Mortar Giant Bowler Ram Rider
Royal Ghost
Spear Goblins Giant Ram Rider
Ram Rider
Spear Goblins Mortar Baby Dragon Bowler The Log Royal Ghost

Defense Synergies 1 11

Spear Goblins
Mortar Baby Dragon Bowler The Log Royal Ghost
Mortar
Spear Goblins Baby Dragon The Log
Giant
Baby Dragon
Spear Goblins Mortar Bowler The Log
Bowler
The Log Spear Goblins Baby Dragon
The Log
Bowler Spear Goblins Mortar Baby Dragon Royal Ghost Ram Rider
Royal Ghost
Spear Goblins The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Mortar Baby Dragon The Log Ram Rider
Mortar The Log Ram Rider
Mortar Bowler Ram Rider
Mortar Bowler Ram Rider
Bowler The Log
Bowler The Log Spear Goblins Baby Dragon Royal Ghost
Ram Rider Spear Goblins Mortar Baby Dragon
Bowler Baby Dragon The Log Ram Rider
Mortar
Spear Goblins Bowler Royal Ghost
Spear Goblins Baby Dragon Bowler The Log Royal Ghost Ram Rider
Spear Goblins Baby Dragon Ram Rider
Mortar Bowler The Log Ram Rider
Bowler Mortar Baby Dragon The Log Royal Ghost
Mortar Ram Rider
Mortar Bowler The Log Ram Rider
Mortar Bowler
Mortar Spear Goblins Baby Dragon Bowler The Log Royal Ghost Ram Rider
Mortar Baby Dragon The Log Spear Goblins Bowler Royal Ghost Ram Rider
Mortar Ram Rider
Bowler Royal Ghost Spear Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Bowler Royal Ghost
Mortar Baby Dragon Bowler The Log Royal Ghost
Spear Goblins Bowler The Log Ram Rider
Bowler The Log Ram Rider
Bowler Ram Rider
Baby Dragon Ram Rider
Spear Goblins Bowler Ram Rider
Spear Goblins Mortar Baby Dragon The Log
Bowler
Bowler The Log
Bowler Ram Rider
Baby Dragon Bowler
Spear Goblins Mortar Baby Dragon Bowler The Log
Bowler Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon The Log Royal Ghost
Mortar Baby Dragon Bowler The Log Royal Ghost Ram Rider
Baby Dragon The Log
The Log
Mortar Baby Dragon Bowler The Log
Spear Goblins Baby Dragon Ram Rider
Mortar Baby Dragon Bowler The Log
The Log Baby Dragon Bowler Ram Rider
The Log Mortar Ram Rider
Bowler
Mortar Bowler The Log Ram Rider
Baby Dragon
Mortar Baby Dragon Bowler The Log
Mortar Baby Dragon
Mortar Baby Dragon The Log
Spear Goblins Mortar Baby Dragon Bowler The Log
Mortar Baby Dragon Bowler The Log
Mortar
Mortar Baby Dragon Bowler The Log
Mortar Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Bowler The Log
Mortar Baby Dragon The Log
The Log Mortar Baby Dragon Bowler
Mortar The Log Baby Dragon Bowler Royal Ghost Ram Rider
Mortar Baby Dragon Bowler The Log Ram Rider
Mortar Baby Dragon The Log
Baby Dragon
Bowler
Mortar The Log
Bowler The Log
Spear Goblins
Baby Dragon Ram Rider
The Log
Baby Dragon Bowler
The Log Mortar Baby Dragon Bowler
Baby Dragon Bowler The Log
Mortar Baby Dragon Bowler The Log Royal Ghost

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