My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Dark Prince Miner Fisherman
Giant Snowball
Goblins Battle Ram Hog Rider Witch Miner Fisherman
Zap
Goblins Battle Ram Dark Prince Witch Fisherman
Barbarian Barrel
Goblins Battle Ram Dark Prince Witch
The Log
Goblins Battle Ram Hog Rider Dark Prince Witch Fisherman
Earthquake
Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Battle Ram Hog Rider Dark Prince Witch Miner Fisherman
Fireball
Battle Ram Hog Rider Witch Fisherman
Poison
Witch Fisherman
Lightning
Battle Ram Dark Prince Witch Fisherman
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Miner Fisherman Battle Ram Hog Rider Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Miner Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Battle Ram
Giant Snowball
Battle Ram Hog Rider Dark Prince Witch Miner
Battle Ram
Giant Snowball Goblins Witch
Hog Rider
Goblins Giant Snowball Dark Prince Witch
Dark Prince
Giant Snowball Hog Rider Witch Miner Fisherman
Witch
Giant Snowball Battle Ram Hog Rider Dark Prince Miner
Miner
Goblins Giant Snowball Dark Prince Witch
Fisherman
Dark Prince

Defense Synergies 0 8

Goblins
Giant Snowball Fisherman
Giant Snowball
Goblins Dark Prince Witch Miner Fisherman
Battle Ram
Hog Rider
Dark Prince
Giant Snowball Witch
Witch
Giant Snowball Dark Prince Fisherman
Miner
Giant Snowball
Fisherman
Goblins Giant Snowball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblins Dark Prince Witch Fisherman
Witch Fisherman Goblins Giant Snowball Dark Prince
Witch Goblins Dark Prince Fisherman
Dark Prince
Goblins Giant Snowball Dark Prince
Giant Snowball Witch
Witch Goblins Fisherman
Goblins Giant Snowball Dark Prince Miner Fisherman
Goblins Witch Giant Snowball Dark Prince Fisherman
Giant Snowball Witch
Giant Snowball Dark Prince Witch
Goblins Giant Snowball Dark Prince Witch
Giant Snowball Fisherman
Goblins Dark Prince Witch Fisherman
Goblins Giant Snowball Dark Prince Witch Fisherman
Giant Snowball Witch Dark Prince Fisherman
Fisherman
Dark Prince Goblins Giant Snowball Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Dark Prince Witch Fisherman
Giant Snowball Miner Fisherman
Goblins Dark Prince Witch Fisherman
Dark Prince Fisherman
Dark Prince Witch Fisherman
Giant Snowball Witch
Dark Prince Goblins Witch
Dark Prince Fisherman
Goblins Giant Snowball Dark Prince Witch
Witch
Dark Prince Witch
Giant Snowball Dark Prince
Dark Prince Witch
Witch
Witch Goblins Dark Prince Fisherman
Giant Snowball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Miner Fisherman
Miner
Dark Prince
Giant Snowball Dark Prince
Giant Snowball Witch
Witch
Giant Snowball
Miner Giant Snowball Fisherman
Goblins Giant Snowball Fisherman
Miner Dark Prince Fisherman
Giant Snowball
Giant Snowball Miner Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball Witch
Giant Snowball
Fisherman
Giant Snowball Dark Prince Fisherman
Giant Snowball Witch Miner
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Dark Prince Witch
Witch Fisherman
Miner Giant Snowball Witch Fisherman
Giant Snowball Witch Miner Fisherman
Miner Fisherman
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Miner
Giant Snowball
Giant Snowball
Dark Prince Witch
Giant Snowball Witch
Miner Dark Prince
Giant Snowball
Giant Snowball
Dark Prince
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Dark Prince Witch Miner

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