My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Hog Rider
Fireball
Minions Tesla Elite Barbarians Hog Rider
Poison
Minions
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Tesla Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Minions Freeze The Log
Minions
Hog Rider Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Fire Spirit Minions Hog Rider The Log
Hog Rider
Fire Spirit Zap Minions Freeze The Log Elite Barbarians
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 1 10

Fire Spirit
Zap The Log
Zap
Fire Spirit Minions Tesla Elite Barbarians The Log
Minions
Zap Tesla Freeze The Log
Tesla
The Log Zap Minions
Elite Barbarians
Zap The Log
Hog Rider
Freeze
Minions
The Log
Tesla Fire Spirit Zap Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla The Log
Elite Barbarians Zap Minions Tesla The Log
Tesla Fire Spirit Minions Elite Barbarians Freeze
Tesla Elite Barbarians Minions
Elite Barbarians The Log
Freeze The Log Fire Spirit Zap Minions Tesla
Minions Tesla Fire Spirit Zap Freeze
Zap Tesla The Log
Tesla Minions Elite Barbarians
Elite Barbarians Fire Spirit Tesla
Minions Zap Tesla Freeze The Log
Minions Tesla Zap
Tesla Fire Spirit Zap Minions Elite Barbarians Freeze The Log
Fire Spirit Zap Minions Tesla Freeze The Log
Elite Barbarians Tesla
Zap Tesla Elite Barbarians Freeze The Log
Tesla Minions Elite Barbarians
Fire Spirit Tesla Zap Minions Elite Barbarians The Log
Zap Freeze The Log Fire Spirit Minions Tesla
Tesla Elite Barbarians
Fire Spirit Minions Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians The Log
Zap Minions Elite Barbarians The Log
Zap Tesla Elite Barbarians The Log
Tesla Elite Barbarians
Fire Spirit Zap Minions Tesla Freeze
Minions Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Freeze Minions Elite Barbarians The Log
Tesla
Minions Tesla Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Tesla
Tesla
Tesla Elite Barbarians Zap Minions Freeze The Log
Minions Zap Tesla Elite Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Freeze
Fire Spirit The Log
The Log Fire Spirit Zap Freeze
The Log Zap
Fire Spirit Minions Elite Barbarians
Zap The Log
Fire Spirit Zap
Fire Spirit Elite Barbarians The Log
Minions Freeze
Zap Elite Barbarians The Log
Zap The Log
The Log
Freeze
Minions
Fire Spirit Zap The Log
Fire Spirit Zap The Log
Minions The Log
The Log
Zap The Log
Zap Freeze The Log Fire Spirit
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Fire Spirit Zap
Zap Minions Freeze
Elite Barbarians
Zap The Log
Zap Freeze
The Log
Zap Fire Spirit Minions Freeze
Fire Spirit Zap
Freeze
The Log
The Log Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Freeze The Log
Zap
Zap Freeze The Log

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