My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Fire Spirit Goblin Gang Barbarians Miner
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Wizard
The Log
Fire Spirit Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Wizard Miner
Fireball
Goblin Gang Barbarians Wizard
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Tornado Miner Barbarians Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Tornado

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner
Goblin Gang
Miner
Barbarians
Wizard
Tornado Miner
Tornado
Wizard The Log
Lightning
The Log
Tornado Miner
Miner
Fire Spirit Goblin Gang Wizard The Log

Defense Synergies 1 9

Fire Spirit
Tornado The Log
Goblin Gang
Barbarians The Log Miner
Barbarians
Goblin Gang
Wizard
Tornado The Log
Tornado
Wizard Fire Spirit The Log
Lightning
The Log
The Log
Fire Spirit Goblin Gang Wizard Tornado Lightning Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Barbarians Goblin Gang The Log
Goblin Gang Barbarians Tornado Fire Spirit Lightning
Barbarians Goblin Gang
Lightning Barbarians Tornado The Log
Goblin Gang Tornado The Log Fire Spirit
Tornado Lightning Fire Spirit Goblin Gang Wizard
Lightning Barbarians The Log
Barbarians Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Barbarians Miner
Goblin Gang Barbarians Wizard Tornado The Log
Goblin Gang Wizard Tornado
Barbarians Fire Spirit Goblin Gang Wizard Lightning The Log
Fire Spirit Wizard Goblin Gang Barbarians Tornado The Log
Barbarians Goblin Gang
Barbarians Tornado Goblin Gang Lightning The Log
Barbarians Wizard Goblin Gang Tornado
Fire Spirit Goblin Gang Barbarians Wizard Tornado The Log
Wizard Tornado The Log Fire Spirit Barbarians
Barbarians Tornado
Goblin Gang Wizard Fire Spirit Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Wizard Lightning The Log Miner
Goblin Gang Barbarians Lightning The Log
Goblin Gang Lightning Barbarians Tornado The Log
Barbarians Goblin Gang
Fire Spirit Wizard Goblin Gang Tornado
Goblin Gang Barbarians Lightning
Barbarians
Lightning Barbarians Tornado The Log
Goblin Gang Barbarians
Barbarians
Lightning Barbarians Tornado The Log
Barbarians Lightning Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Tornado Lightning The Log
Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log Miner
Lightning The Log Miner
Lightning Barbarians The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado The Log
The Log Fire Spirit Wizard Tornado Lightning
The Log Miner Wizard Tornado Lightning
Lightning Fire Spirit Goblin Gang Tornado
Lightning Miner Wizard Tornado The Log
Lightning Fire Spirit Wizard Tornado
Lightning Fire Spirit The Log Miner
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Lightning
Lightning Fire Spirit Wizard The Log
Lightning Fire Spirit Wizard Tornado The Log Miner
Lightning The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning Barbarians The Log
Tornado The Log Fire Spirit Wizard
The Log Miner Wizard Tornado Lightning
Lightning Wizard Tornado The Log Miner
Lightning Miner Tornado The Log
Lightning Fire Spirit Wizard Tornado
Lightning Wizard
Lightning
Lightning Wizard The Log Miner
Lightning
Wizard Lightning The Log
Lightning Fire Spirit Goblin Gang Barbarians
Lightning Fire Spirit Wizard Tornado
The Log
Lightning Miner Goblin Gang Wizard
The Log Wizard Lightning
Lightning Tornado
Goblin Gang Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log Miner

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