My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Goblins Miner
Zap
Fire Spirit Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Inferno Tower Ice Wizard
The Log
Fire Spirit Goblins Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Miner Ice Wizard
Fireball
Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Tornado Miner Ice Wizard Mini P.E.K.K.A Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A
Goblins
Miner Zap
Zap
Tornado Miner Fire Spirit Goblins Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Fire Spirit Zap Tornado Ice Wizard
Inferno Tower
Tornado
Zap Mini P.E.K.K.A Ice Wizard
Miner
Fire Spirit Goblins Zap
Ice Wizard
Zap Mini P.E.K.K.A Tornado

Defense Synergies 2 15

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower Tornado
Goblins
Zap Inferno Tower Ice Wizard
Zap
Mini P.E.K.K.A Fire Spirit Goblins Inferno Tower Tornado Miner Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Tornado Ice Wizard
Inferno Tower
Fire Spirit Goblins Zap Tornado Ice Wizard
Tornado
Ice Wizard Fire Spirit Zap Mini P.E.K.K.A Inferno Tower
Miner
Zap
Ice Wizard
Tornado Goblins Zap Mini P.E.K.K.A Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblins Zap Ice Wizard
Mini P.E.K.K.A Inferno Tower Tornado Fire Spirit Goblins Ice Wizard
Mini P.E.K.K.A Inferno Tower Goblins Ice Wizard
Mini P.E.K.K.A Tornado
Tornado Fire Spirit Goblins Zap Ice Wizard
Inferno Tower Tornado Fire Spirit Zap Ice Wizard
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblins Tornado Ice Wizard
Tornado Fire Spirit Goblins Mini P.E.K.K.A Inferno Tower Miner Ice Wizard
Goblins Ice Wizard Zap Tornado
Inferno Tower Zap Tornado Ice Wizard
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap Ice Wizard
Fire Spirit Goblins Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Inferno Tower
Inferno Tower Tornado Zap Mini P.E.K.K.A
Goblins Mini P.E.K.K.A Inferno Tower Tornado
Fire Spirit Goblins Zap Tornado Ice Wizard
Zap Tornado Fire Spirit Ice Wizard
Mini P.E.K.K.A Inferno Tower Tornado
Fire Spirit Goblins Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Inferno Tower
Zap Mini P.E.K.K.A Miner
Goblins Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Inferno Tower Tornado
Inferno Tower Mini P.E.K.K.A
Fire Spirit Zap Tornado Ice Wizard
Mini P.E.K.K.A Goblins Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower
Zap Goblins Mini P.E.K.K.A Inferno Tower Tornado
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Tornado
Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblins Zap Mini P.E.K.K.A Tornado
Zap Mini P.E.K.K.A Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner Ice Wizard
Miner
Fire Spirit Zap
Fire Spirit Zap Tornado Ice Wizard
Fire Spirit Tornado
Fire Spirit Zap Tornado Ice Wizard
Miner Zap Tornado
Fire Spirit Goblins Mini P.E.K.K.A Tornado
Miner Zap Tornado
Fire Spirit Zap Tornado
Fire Spirit Miner
Zap
Zap
Tornado
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A
Fire Spirit Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Ice Wizard
Miner Zap Tornado Ice Wizard
Zap Tornado Miner
Miner Zap Tornado
Fire Spirit Zap Tornado Ice Wizard
Zap
Mini P.E.K.K.A
Zap Miner
Zap
Zap Fire Spirit
Fire Spirit Zap Tornado Ice Wizard
Miner Mini P.E.K.K.A
Zap
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado Miner

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