My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Bowler
Fireball
Minions Hog Rider Inferno Tower Bowler
Poison
Minions Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Bowler
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mini P.E.K.K.A Hog Rider Freeze Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minions Mini P.E.K.K.A Freeze Bowler
Arrows
Zap Hog Rider Mini P.E.K.K.A Freeze Bowler
Minions
Hog Rider Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Zap Arrows Minions Hog Rider Bowler
Hog Rider
Zap Arrows Minions Freeze Mini P.E.K.K.A Bowler
Inferno Tower
Freeze
Hog Rider Zap Arrows
Bowler
Zap Arrows Minions Mini P.E.K.K.A Hog Rider

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Arrows Minions Inferno Tower Bowler
Arrows
Zap Mini P.E.K.K.A Inferno Tower Bowler
Minions
Zap Inferno Tower Freeze Bowler
Mini P.E.K.K.A
Zap Arrows Freeze Bowler
Hog Rider
Inferno Tower
Zap Arrows Minions
Freeze
Minions Mini P.E.K.K.A
Bowler
Zap Arrows Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Minions
Mini P.E.K.K.A Inferno Tower Bowler Minions Freeze
Mini P.E.K.K.A Inferno Tower Minions Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Freeze Bowler Zap Minions
Minions Inferno Tower Zap Arrows Freeze
Bowler Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower Bowler
Minions Zap Arrows Freeze Bowler
Arrows Minions Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Bowler Zap Minions Freeze
Bowler Zap Arrows Minions Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A Freeze Bowler
Arrows Minions Mini P.E.K.K.A Inferno Tower Bowler
Arrows Zap Minions Bowler
Zap Arrows Freeze Minions Bowler
Mini P.E.K.K.A Inferno Tower
Bowler Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Bowler
Zap Arrows Mini P.E.K.K.A Bowler
Zap Minions Mini P.E.K.K.A Inferno Tower Bowler
Mini P.E.K.K.A Bowler Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Bowler
Arrows Zap Minions Freeze
Mini P.E.K.K.A Minions Inferno Tower Bowler
Mini P.E.K.K.A Inferno Tower
Zap Freeze Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower Bowler
Zap Arrows Bowler
Mini P.E.K.K.A Bowler Inferno Tower
Bowler
Inferno Tower Zap Minions Mini P.E.K.K.A Freeze Bowler
Arrows Minions Bowler Zap Mini P.E.K.K.A Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Bowler
Arrows
Arrows Freeze
Zap Arrows Bowler
Arrows Zap Minions Freeze
Arrows Bowler
Arrows Zap Freeze Bowler
Arrows Zap
Minions Mini P.E.K.K.A Bowler
Zap Arrows Bowler
Zap Arrows
Bowler
Arrows Minions Freeze
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows Freeze
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Bowler
Zap Arrows Bowler
Minions Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Freeze Bowler
Arrows Zap Bowler
Zap Arrows Bowler
Zap Arrows
Zap Arrows
Zap Minions Freeze
Mini P.E.K.K.A Bowler
Zap Arrows
Zap Arrows Freeze
Arrows Bowler
Zap Minions Freeze
Zap Arrows
Freeze
Arrows
Mini P.E.K.K.A Bowler
Arrows Zap Bowler
Zap Arrows
Zap Minions Freeze Bowler
Zap
Zap Freeze Bowler

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