My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Goblins Minion Horde Hog Rider Lumberjack
Zap
Fire Spirit Goblins Minion Horde Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Inferno Tower Lumberjack
The Log
Fire Spirit Goblins Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Goblins Minion Horde
Royal Delivery
Fire Spirit Goblins Minion Horde Hog Rider Lumberjack
Fireball
Minion Horde Hog Rider Inferno Tower Lumberjack
Poison
Minion Horde Inferno Tower
Lightning
Inferno Tower Lumberjack
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Fireball Hog Rider Lumberjack Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Lumberjack
Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Goblins Minion Horde Lumberjack
Minion Horde
Zap Hog Rider Lumberjack
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Goblins Zap Fireball Minion Horde Lumberjack
Inferno Tower
Lumberjack
Fire Spirit Zap Minion Horde Hog Rider

Defense Synergies 1 12

Fire Spirit
Zap Inferno Tower
Goblins
Zap Minion Horde Inferno Tower
Zap
Fireball Fire Spirit Goblins Minion Horde Inferno Tower Lumberjack
Minion Horde
Goblins Zap Inferno Tower
Fireball
Zap Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Fire Spirit Goblins Zap Minion Horde Fireball Lumberjack
Lumberjack
Zap Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower
Minion Horde Inferno Tower Lumberjack Goblins Zap
Minion Horde Inferno Tower Lumberjack Fire Spirit Goblins
Minion Horde Inferno Tower Lumberjack Goblins
Fireball Lumberjack
Fireball Fire Spirit Goblins Zap Lumberjack
Minion Horde Inferno Tower Fire Spirit Zap Fireball
Zap Fireball Inferno Tower
Minion Horde Inferno Tower Goblins Lumberjack
Fire Spirit Goblins Minion Horde Inferno Tower Lumberjack
Goblins Minion Horde Zap Fireball Lumberjack
Minion Horde Inferno Tower Zap Fireball
Minion Horde Inferno Tower Lumberjack Fire Spirit Zap Fireball
Fire Spirit Fireball Goblins Zap Minion Horde Lumberjack
Inferno Tower Minion Horde Lumberjack
Minion Horde Inferno Tower Zap Fireball Lumberjack
Minion Horde Goblins Fireball Inferno Tower Lumberjack
Fire Spirit Fireball Goblins Zap Minion Horde Lumberjack
Zap Fire Spirit Fireball Lumberjack
Inferno Tower Lumberjack
Fire Spirit Goblins Minion Horde Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Fireball Inferno Tower
Fireball Zap Lumberjack
Lumberjack Goblins Zap Minion Horde Inferno Tower
Lumberjack Zap Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Lumberjack
Fire Spirit Fireball Zap Minion Horde
Goblins Minion Horde Fireball Inferno Tower Lumberjack
Inferno Tower Minion Horde Lumberjack
Zap Minion Horde Goblins Fireball Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower Lumberjack
Zap Fireball
Minion Horde Fireball Inferno Tower Lumberjack
Minion Horde Fireball
Inferno Tower Goblins Zap Minion Horde Fireball Lumberjack
Zap Minion Horde Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Fire Spirit Zap Minion Horde
Fireball Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblins Minion Horde Fireball Lumberjack
Zap Minion Horde Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fire Spirit Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fire Spirit Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Minion Horde Lumberjack
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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