My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Tornado Hog Rider Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Poison
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Zap Goblin Gang Goblin Barrel Tornado Poison Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider
Tornado
Zap Hog Rider Poison
Poison
Zap Hog Rider Tornado
Electro Wizard
Zap Hog Rider

Defense Synergies 3 10

Zap
Electro Wizard Goblin Gang Inferno Tower Tornado Poison
Goblin Gang
Inferno Tower Zap Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Zap Tornado Poison
Goblin Barrel
Tornado
Zap Inferno Tower Poison Electro Wizard
Poison
Zap Inferno Tower Tornado Electro Wizard
Electro Wizard
Zap Inferno Tower Goblin Gang Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Tornado Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Tornado Poison
Goblin Gang Tornado Zap Electro Wizard
Inferno Tower Tornado Electro Wizard Zap Goblin Gang Poison
Zap Inferno Tower Poison Electro Wizard
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Inferno Tower Electro Wizard
Goblin Gang Poison Electro Wizard Zap Tornado
Inferno Tower Zap Goblin Gang Tornado Poison Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard
Zap Goblin Gang Tornado Poison Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Tornado Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Tornado Poison Electro Wizard
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Poison Electro Wizard
Inferno Tower Tornado Electro Wizard
Goblin Gang Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Goblin Gang
Goblin Gang Zap Inferno Tower Electro Wizard
Goblin Gang Zap Inferno Tower Tornado Electro Wizard
Inferno Tower Goblin Gang
Poison Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower
Zap Electro Wizard Inferno Tower Tornado Poison
Inferno Tower Goblin Gang
Inferno Tower
Zap Tornado Poison Electro Wizard
Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Zap Tornado Poison
Poison Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Electro Wizard
Poison
Poison
Poison Zap
Poison Zap Tornado
Tornado Poison
Poison Zap Tornado
Poison Zap Tornado
Goblin Gang Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard
Poison Zap Tornado
Poison
Poison
Zap Poison
Zap Poison
Poison
Tornado Poison
Zap Poison Electro Wizard
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison
Poison Zap Tornado Electro Wizard
Zap Tornado Poison
Poison Zap Tornado
Poison Zap Tornado Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Goblin Gang
Poison Zap Tornado Electro Wizard
Poison Goblin Gang Electro Wizard
Zap Poison
Zap Tornado Poison
Zap Goblin Gang Tornado Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard

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