My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider
Fireball
Minions Barbarians Hog Rider Inferno Tower
Poison
Minions Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Hog Rider Freeze Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Freeze The Log
Minions
Hog Rider Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze The Log
Hog Rider
Zap Minions Fireball Freeze The Log Barbarians
Inferno Tower
Freeze
Hog Rider Zap Fireball
The Log
Hog Rider Zap Fireball

Defense Synergies 3 9

Zap
Fireball Minions Barbarians Inferno Tower The Log
Minions
Zap Inferno Tower Freeze The Log
Barbarians
Zap
Fireball
Zap The Log Inferno Tower Freeze
Hog Rider
Inferno Tower
The Log Zap Minions Fireball
Freeze
Minions Fireball
The Log
Fireball Inferno Tower Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower The Log
Barbarians Inferno Tower Zap Minions The Log
Barbarians Inferno Tower Minions Freeze
Barbarians Inferno Tower Minions
Barbarians Fireball The Log
Fireball Freeze The Log Zap Minions
Minions Inferno Tower Zap Fireball Freeze
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions
Barbarians Inferno Tower
Minions Barbarians Zap Fireball Freeze The Log
Minions Inferno Tower Zap Fireball
Barbarians Inferno Tower Zap Minions Fireball Freeze The Log
Fireball Zap Minions Barbarians Freeze The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball Freeze The Log
Barbarians Minions Fireball Inferno Tower
Fireball Zap Minions Barbarians The Log
Zap Freeze The Log Minions Barbarians Fireball
Barbarians Inferno Tower
Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap The Log
Barbarians Zap Minions Inferno Tower The Log
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower
Fireball Zap Minions Freeze
Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Freeze Minions Barbarians Fireball Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Zap Barbarians Fireball The Log
Barbarians Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Zap Minions Fireball Freeze The Log
Minions Zap Barbarians Fireball Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Zap The Log
Fireball Zap Minions Freeze
The Log
Fireball The Log Zap Freeze
Fireball The Log Zap
Minions Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball Freeze
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Freeze
Minions
Zap Fireball The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap Freeze The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Minions Fireball Freeze
Fireball
Zap Fireball The Log
Zap Fireball Freeze
Fireball The Log
Zap Minions Barbarians Fireball Freeze
Fireball Zap
Freeze
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball Freeze The Log
Zap Fireball
Zap Fireball Freeze The Log

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