My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Barbarians Dart Goblin Miner
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Barbarians Dart Goblin
The Log
Fire Spirit Barbarians Dart Goblin
Earthquake
Barbarians
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Barbarians Dart Goblin Miner
Fireball
Barbarians Dart Goblin
Poison
Barbarians Dart Goblin
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tornado Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Dart Goblin Tornado Miner Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap
Zap
Arrows Tornado Miner Fire Spirit Dart Goblin Mega Knight
Arrows
Zap Miner Mega Knight
Barbarians
Dart Goblin
Miner Zap Mega Knight
Tornado
Zap Mega Knight
Miner
Fire Spirit Zap Dart Goblin Arrows Mega Knight
Mega Knight
Zap Arrows Dart Goblin Tornado Miner

Defense Synergies 2 14

Fire Spirit
Zap Tornado
Zap
Mega Knight Fire Spirit Arrows Barbarians Dart Goblin Tornado Miner
Arrows
Mega Knight Zap Barbarians Tornado
Barbarians
Zap Arrows
Dart Goblin
Zap Tornado Miner Mega Knight
Tornado
Fire Spirit Zap Arrows Dart Goblin Mega Knight
Miner
Zap Dart Goblin Mega Knight
Mega Knight
Zap Arrows Dart Goblin Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Barbarians Zap Dart Goblin Mega Knight
Barbarians Tornado Mega Knight Fire Spirit Dart Goblin
Barbarians Dart Goblin Mega Knight
Arrows Barbarians Tornado Mega Knight
Arrows Tornado Fire Spirit Zap Dart Goblin Mega Knight
Dart Goblin Tornado Fire Spirit Zap Arrows
Zap Arrows Barbarians Dart Goblin Mega Knight
Barbarians Tornado
Tornado Fire Spirit Barbarians Dart Goblin Miner Mega Knight
Barbarians Dart Goblin Zap Arrows Tornado Mega Knight
Arrows Zap Dart Goblin Tornado
Barbarians Mega Knight Fire Spirit Zap
Fire Spirit Mega Knight Zap Arrows Barbarians Dart Goblin Tornado
Barbarians Mega Knight
Barbarians Tornado Zap Mega Knight
Barbarians Mega Knight Arrows Tornado
Fire Spirit Arrows Mega Knight Zap Barbarians Dart Goblin Tornado
Zap Arrows Tornado Fire Spirit Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin Tornado
Mega Knight Fire Spirit Arrows Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap
Zap Arrows Miner Mega Knight
Barbarians Mega Knight Zap
Mega Knight Zap Barbarians Tornado
Barbarians Mega Knight
Fire Spirit Arrows Zap Dart Goblin Tornado
Barbarians Dart Goblin
Mega Knight Barbarians
Zap Mega Knight Barbarians Tornado
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin
Mega Knight Zap Arrows Barbarians Tornado
Barbarians Mega Knight
Barbarians Dart Goblin Mega Knight
Barbarians Zap Dart Goblin Tornado
Arrows Mega Knight Zap Barbarians Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Tornado Miner
Arrows Dart Goblin Miner
Arrows Barbarians Dart Goblin
Fire Spirit Zap Arrows Mega Knight
Arrows Fire Spirit Zap Dart Goblin Tornado
Fire Spirit Arrows Dart Goblin Tornado
Arrows Fire Spirit Zap Dart Goblin Tornado
Arrows Miner Zap Dart Goblin Tornado
Fire Spirit Tornado
Miner Zap Arrows Dart Goblin Tornado
Fire Spirit Zap Arrows Dart Goblin Tornado
Fire Spirit Dart Goblin Miner
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Tornado
Fire Spirit Zap Arrows Dart Goblin Mega Knight
Fire Spirit Zap Arrows Dart Goblin Tornado Miner Mega Knight
Mega Knight
Arrows Tornado
Tornado
Zap Arrows Barbarians
Zap Arrows Tornado Fire Spirit Mega Knight
Arrows Miner Zap Dart Goblin Tornado
Zap Arrows Tornado Miner Mega Knight
Miner Zap Arrows Dart Goblin Tornado
Fire Spirit Zap Arrows Dart Goblin Tornado
Zap Dart Goblin
Zap Arrows Dart Goblin Miner Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Fire Spirit Barbarians Dart Goblin
Fire Spirit Zap Arrows Dart Goblin Tornado
Arrows
Miner Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Tornado
Dart Goblin Mega Knight
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Miner Mega Knight

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