My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Zappies Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Zappies Bowler Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Zappies Ram Rider
Zap
Firecracker Zappies Ram Rider
Barbarian Barrel
Firecracker Rascals Zappies Electro Wizard
The Log
Firecracker Rascals Zappies Ram Rider
Earthquake
Firecracker Zappies
Arrows
Firecracker Rascals Zappies
Royal Delivery
Firecracker Rascals Zappies Bowler Electro Wizard Ram Rider
Fireball
Firecracker Rascals Zappies Bowler Electro Wizard Ram Rider
Poison
Firecracker Rascals Zappies Electro Wizard
Lightning
Bowler Electro Wizard Ram Rider
Rocket
Rascals Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Fireball Zappies Electro Wizard Rascals Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Fireball Zappies

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Zappies Tornado Bowler Ram Rider
Rascals
Firecracker Zappies Electro Wizard Ram Rider
Fireball
Tornado Electro Wizard Ram Rider
Zappies
Firecracker Rascals Bowler Ram Rider
Tornado
Fireball Firecracker Bowler Ram Rider
Bowler
Firecracker Zappies Tornado Electro Wizard Ram Rider
Electro Wizard
Rascals Fireball Bowler Ram Rider
Ram Rider
Firecracker Rascals Fireball Zappies Tornado Bowler Electro Wizard

Defense Synergies 2 15

Firecracker
Rascals Zappies Tornado Electro Wizard
Rascals
Firecracker Tornado
Fireball
Tornado Zappies Electro Wizard Ram Rider
Zappies
Firecracker Fireball Tornado Bowler Electro Wizard
Tornado
Fireball Bowler Firecracker Rascals Zappies Electro Wizard Ram Rider
Bowler
Tornado Zappies Electro Wizard
Electro Wizard
Firecracker Fireball Zappies Tornado Bowler Ram Rider
Ram Rider
Fireball Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball Zappies Electro Wizard Ram Rider
Firecracker Rascals Zappies Electro Wizard Ram Rider
Tornado Bowler Ram Rider Rascals Zappies Electro Wizard
Firecracker Rascals Zappies Bowler Electro Wizard Ram Rider
Firecracker Fireball Tornado Bowler
Fireball Tornado Bowler Firecracker Rascals Zappies Electro Wizard
Tornado Electro Wizard Ram Rider Firecracker Rascals Fireball Zappies
Bowler Rascals Fireball Electro Wizard Ram Rider
Zappies Rascals Tornado
Tornado Firecracker Rascals Zappies Bowler Electro Wizard
Electro Wizard Firecracker Rascals Fireball Zappies Tornado Bowler Ram Rider
Firecracker Rascals Fireball Zappies Tornado Electro Wizard Ram Rider
Bowler Rascals Fireball Zappies Electro Wizard Ram Rider
Fireball Bowler Firecracker Rascals Zappies Tornado Electro Wizard
Rascals Zappies Electro Wizard Ram Rider
Tornado Rascals Fireball Zappies Bowler Electro Wizard Ram Rider
Firecracker Rascals Fireball Zappies Tornado Bowler Electro Wizard
Fireball Firecracker Rascals Zappies Tornado Bowler Electro Wizard Ram Rider
Tornado Firecracker Rascals Fireball Zappies Bowler Electro Wizard Ram Rider
Zappies Tornado Electro Wizard Ram Rider
Rascals Bowler Firecracker Fireball Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Zappies Bowler Electro Wizard
Fireball Electro Wizard Firecracker Bowler
Zappies Rascals Bowler Electro Wizard Ram Rider
Bowler Rascals Fireball Zappies Tornado Electro Wizard Ram Rider
Rascals Zappies Bowler Ram Rider
Firecracker Fireball Rascals Zappies Tornado Electro Wizard Ram Rider
Rascals Fireball Zappies Bowler Electro Wizard Ram Rider
Rascals Zappies
Electro Wizard Firecracker Fireball Zappies Tornado
Zappies
Rascals Zappies Bowler
Fireball Tornado Bowler Electro Wizard
Rascals Bowler Fireball Zappies Ram Rider
Firecracker Rascals Fireball Zappies Bowler
Rascals Zappies Electro Wizard Firecracker Fireball Tornado Bowler
Bowler Firecracker Rascals Fireball Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rascals
Firecracker Fireball Tornado Bowler Electro Wizard Ram Rider
Fireball
Firecracker Rascals Fireball
Fireball Firecracker Bowler
Firecracker Fireball Tornado Ram Rider
Firecracker Tornado Bowler
Fireball Firecracker Tornado Bowler Ram Rider
Fireball Firecracker Tornado Ram Rider
Fireball Tornado Bowler Electro Wizard
Firecracker Fireball Tornado Bowler Electro Wizard Ram Rider
Fireball Firecracker Tornado
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball Tornado
Firecracker Fireball Bowler Electro Wizard
Firecracker Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball
Firecracker Tornado Fireball Bowler
Firecracker Fireball Tornado Bowler Electro Wizard Ram Rider
Fireball Tornado Bowler Ram Rider
Fireball Firecracker Tornado
Firecracker Fireball Tornado Electro Wizard
Electro Wizard Firecracker Fireball Zappies
Fireball Bowler
Fireball
Firecracker Fireball Zappies Electro Wizard
Firecracker Fireball Bowler
Electro Wizard Fireball Zappies
Fireball Firecracker Zappies Tornado Electro Wizard Ram Rider
Fireball
Fireball Firecracker Rascals Bowler Electro Wizard
Firecracker Fireball Bowler
Fireball Tornado
Firecracker
Firecracker Rascals Fireball Zappies Tornado Bowler Electro Wizard
Firecracker Fireball Zappies Tornado Electro Wizard
Firecracker Fireball Tornado Bowler Electro Wizard

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