My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Battle Ram Dark Prince Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Rascals Valkyrie Battle Ram Dark Prince
The Log
Rascals Battle Ram Dark Prince
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Valkyrie Battle Ram Dark Prince Mother Witch
Fireball
Rascals Battle Ram Mother Witch
Poison
Rascals Mother Witch
Lightning
Valkyrie Battle Ram Dark Prince Mother Witch Monk
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Dark Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Valkyrie Battle Ram Dark Prince Mother Witch Rascals Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Valkyrie Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Dark Prince
Valkyrie
Battle Ram Dark Prince Mother Witch
Battle Ram
Rascals Valkyrie Mirror Mother Witch
Mirror
Battle Ram
Rage
Dark Prince Mother Witch
Dark Prince
Rascals Valkyrie Rage Mother Witch
Mother Witch
Valkyrie Battle Ram Rage Dark Prince
Monk

Defense Synergies 0 4

Rascals
Mother Witch
Valkyrie
Mirror Mother Witch
Battle Ram
Mirror
Valkyrie
Rage
Dark Prince
Mother Witch
Mother Witch
Rascals Valkyrie Dark Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Rascals Valkyrie Dark Prince Monk
Rascals Valkyrie Dark Prince
Rascals Valkyrie Dark Prince Monk
Valkyrie Dark Prince Monk
Rascals Valkyrie Dark Prince Mother Witch
Rascals
Rascals Valkyrie Monk
Rascals
Rascals Valkyrie Dark Prince
Valkyrie Mother Witch Rascals Dark Prince
Rascals
Rascals Valkyrie Dark Prince
Valkyrie Rascals Dark Prince
Rascals
Monk Rascals
Rascals Valkyrie Dark Prince
Rascals Valkyrie Dark Prince
Valkyrie Rascals Dark Prince Mother Witch
Rascals Valkyrie Dark Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Dark Prince
Valkyrie Monk
Rascals Valkyrie Dark Prince
Valkyrie Dark Prince Rascals Monk
Rascals Valkyrie Dark Prince
Mother Witch Rascals Monk
Rascals Dark Prince Valkyrie
Rascals Valkyrie Dark Prince
Valkyrie Dark Prince Monk
Rascals Valkyrie Dark Prince
Monk Valkyrie Dark Prince
Rascals Dark Prince Valkyrie
Rascals Valkyrie
Rascals Valkyrie Dark Prince Monk
Valkyrie Rascals Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Monk
Monk
Rascals Valkyrie Dark Prince
Valkyrie Dark Prince
Mother Witch Monk
Monk
Monk Valkyrie Dark Prince
Monk
Monk
Monk
Dark Prince Monk
Valkyrie Mother Witch Monk
Monk
Monk
Monk
Mother Witch Valkyrie Dark Prince
Monk
Monk
Mother Witch
Monk
Monk
Dark Prince
Monk
Rascals Valkyrie Dark Prince
Monk
Dark Prince
Rascals
Dark Prince Monk

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