My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Electro Spirit Knight Firecracker Bomb Tower Guards
The Log
Electro Spirit Firecracker Hog Rider Guards
Earthquake
Firecracker Bomb Tower Hog Rider Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Knight Firecracker Hog Rider Guards
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower Guards
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Guards Tornado Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Knight
Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider Tornado
Bomb Tower
Hog Rider
Knight Firecracker The Log Electro Spirit Guards Tornado
Guards
Hog Rider The Log
Tornado
Firecracker Hog Rider The Log
The Log
Hog Rider Knight Guards Tornado

Defense Synergies 5 8

Electro Spirit
The Log
Knight
Firecracker Bomb Tower Tornado The Log
Firecracker
Knight The Log Bomb Tower Guards Tornado
Bomb Tower
Knight Tornado The Log Firecracker
Hog Rider
Guards
Firecracker The Log
Tornado
Bomb Tower Knight Firecracker The Log
The Log
Firecracker Bomb Tower Electro Spirit Knight Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Knight Firecracker The Log
Bomb Tower Tornado Knight
Bomb Tower Knight Firecracker Guards
Firecracker Bomb Tower Tornado The Log
Tornado The Log Electro Spirit Firecracker Bomb Tower Guards
Tornado Electro Spirit Firecracker Bomb Tower
Electro Spirit Bomb Tower The Log
Bomb Tower Tornado
Knight Guards Tornado Firecracker
Guards Electro Spirit Knight Firecracker Bomb Tower Tornado The Log
Firecracker Tornado
Bomb Tower Knight Guards The Log
Bomb Tower Electro Spirit Firecracker Guards Tornado The Log
Knight Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Knight Firecracker Tornado
Bomb Tower Electro Spirit Knight Firecracker Guards Tornado The Log
Bomb Tower Tornado The Log Electro Spirit Knight Firecracker Guards
Bomb Tower Tornado
Electro Spirit Knight Firecracker Bomb Tower Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Firecracker Bomb Tower The Log
Guards Knight Bomb Tower The Log
Guards Knight Tornado The Log
Knight Guards
Firecracker Electro Spirit Bomb Tower Tornado
Guards Knight Bomb Tower
Knight Bomb Tower
Electro Spirit Knight Firecracker Bomb Tower Tornado The Log
Guards
Knight Bomb Tower Guards
Guards Tornado The Log
Knight Bomb Tower Guards
Firecracker Bomb Tower
Guards Electro Spirit Knight Firecracker Bomb Tower Tornado The Log
Electro Spirit Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker Tornado The Log
The Log
Knight Firecracker Guards The Log
Firecracker The Log
Firecracker Electro Spirit Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Guards Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Electro Spirit
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Electro Spirit Firecracker Guards
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Guards
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Electro Spirit Firecracker Guards Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: