My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Royal Recruits Zappies Royal Hogs Magic Archer
The Log
Royal Recruits Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Royal Recruits Flying Machine Zappies Royal Hogs Magic Archer
Fireball
Flying Machine Zappies Royal Hogs Magic Archer
Poison
Royal Recruits Flying Machine Zappies Royal Hogs Magic Archer
Lightning
Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Fireball Flying Machine Zappies Magic Archer Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Earthquake Fireball Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Zappies Royal Hogs Barbarian Barrel Magic Archer
Earthquake
Royal Hogs Fireball Barbarian Barrel
Fireball
Earthquake Royal Hogs Magic Archer
Flying Machine
Royal Recruits Zappies Royal Hogs Barbarian Barrel
Zappies
Royal Recruits Flying Machine Royal Hogs Barbarian Barrel
Royal Hogs
Earthquake Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel Magic Archer
Barbarian Barrel
Royal Recruits Earthquake Flying Machine Zappies Royal Hogs
Magic Archer
Royal Recruits Fireball Royal Hogs

Defense Synergies 1 8

Royal Recruits
Earthquake
Fireball Zappies Barbarian Barrel
Fireball
Barbarian Barrel Earthquake Zappies
Flying Machine
Zappies Barbarian Barrel
Zappies
Earthquake Fireball Flying Machine Barbarian Barrel
Royal Hogs
Barbarian Barrel
Fireball Earthquake Flying Machine Zappies Magic Archer
Magic Archer
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel Magic Archer
Royal Recruits Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Earthquake Fireball Barbarian Barrel
Fireball Barbarian Barrel Earthquake Flying Machine Zappies Magic Archer
Fireball Flying Machine Zappies Magic Archer
Earthquake Royal Recruits Fireball Flying Machine Barbarian Barrel Magic Archer
Zappies Royal Recruits
Royal Recruits Zappies Barbarian Barrel
Royal Recruits Earthquake Fireball Flying Machine Zappies Barbarian Barrel Magic Archer
Fireball Flying Machine Zappies Magic Archer
Royal Recruits Earthquake Fireball Flying Machine Zappies
Fireball Royal Recruits Earthquake Zappies Barbarian Barrel Magic Archer
Royal Recruits Zappies
Royal Recruits Fireball Zappies
Royal Recruits Fireball Zappies
Fireball Royal Recruits Flying Machine Zappies Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Royal Recruits Fireball Flying Machine Zappies Magic Archer
Royal Recruits Zappies
Royal Recruits Earthquake Fireball Flying Machine Zappies Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Zappies Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Magic Archer
Royal Recruits Zappies
Royal Recruits Fireball Zappies Barbarian Barrel
Royal Recruits Zappies
Fireball Flying Machine Zappies Magic Archer
Royal Recruits Fireball Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel Magic Archer
Royal Recruits Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Fireball
Royal Recruits Fireball Zappies
Royal Recruits Fireball Flying Machine Zappies Magic Archer
Royal Recruits Zappies Fireball Flying Machine Barbarian Barrel Magic Archer
Royal Recruits Earthquake Fireball Flying Machine Zappies Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Magic Archer Royal Recruits Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Magic Archer
Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Earthquake Royal Recruits Fireball Flying Machine Barbarian Barrel
Fireball Earthquake Barbarian Barrel Magic Archer
Fireball Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine
Fireball
Royal Recruits Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine Magic Archer
Earthquake Flying Machine Fireball Barbarian Barrel Magic Archer
Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Earthquake Magic Archer Royal Recruits Fireball Flying Machine Barbarian Barrel
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Earthquake Fireball Flying Machine Barbarian Barrel Magic Archer
Earthquake Fireball Magic Archer
Fireball
Earthquake Royal Recruits Fireball Flying Machine Barbarian Barrel
Earthquake Fireball Barbarian Barrel Magic Archer
Fireball Earthquake Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Zappies
Fireball
Earthquake Fireball Magic Archer
Fireball Zappies Magic Archer
Earthquake Fireball Magic Archer
Earthquake Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel Magic Archer
Fireball Flying Machine Zappies Magic Archer
Fireball Barbarian Barrel
Fireball Flying Machine Magic Archer
Earthquake Fireball Flying Machine Magic Archer
Fireball
Royal Recruits Flying Machine
Royal Recruits Fireball Flying Machine Zappies Magic Archer
Fireball Flying Machine Zappies Magic Archer
Royal Recruits Fireball Flying Machine Barbarian Barrel Magic Archer

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