My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Inferno Dragon
Fireball
Barbarians Inferno Tower Inferno Dragon
Poison
Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Mini P.E.K.K.A Freeze Inferno Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Mini P.E.K.K.A

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Mini P.E.K.K.A Freeze
Arrows
Zap Fireball Mini P.E.K.K.A Freeze
Barbarians
Fireball
Zap Arrows Freeze
Mini P.E.K.K.A
Zap Arrows
Inferno Tower
Freeze
Zap Arrows Fireball
Inferno Dragon

Defense Synergies 2 12

Zap
Fireball Mini P.E.K.K.A Arrows Barbarians Inferno Tower Inferno Dragon
Arrows
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Barbarians
Zap Arrows
Fireball
Zap Arrows Mini P.E.K.K.A Inferno Tower Freeze
Mini P.E.K.K.A
Zap Arrows Fireball Freeze
Inferno Tower
Zap Arrows Fireball
Freeze
Fireball Mini P.E.K.K.A
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Inferno Dragon Zap
Barbarians Mini P.E.K.K.A Inferno Tower Freeze Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Inferno Dragon
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Freeze Zap
Inferno Tower Inferno Dragon Zap Arrows Fireball Freeze
Zap Arrows Barbarians Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Zap Arrows Fireball Freeze
Arrows Inferno Tower Inferno Dragon Zap Fireball
Barbarians Mini P.E.K.K.A Inferno Tower Zap Fireball Freeze
Fireball Zap Arrows Barbarians Mini P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A Inferno Tower Inferno Dragon
Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A Freeze Inferno Dragon
Barbarians Arrows Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Zap Barbarians
Zap Arrows Freeze Barbarians Fireball Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Inferno Dragon
Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Arrows Mini P.E.K.K.A Inferno Dragon
Barbarians Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Inferno Dragon
Arrows Fireball Zap Freeze
Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Inferno Dragon
Zap Freeze Barbarians Fireball Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Inferno Tower
Zap Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A Freeze Inferno Dragon
Arrows Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Zap
Arrows Fireball
Arrows Barbarians Fireball Freeze
Fireball Zap Arrows
Arrows Fireball Zap Freeze
Arrows
Arrows Fireball Zap Freeze
Arrows Fireball Zap
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball Freeze
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Barbarians Fireball
Zap Arrows Freeze Fireball
Inferno Dragon
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball Freeze
Arrows Fireball
Zap Barbarians Fireball Freeze
Fireball Zap Arrows
Freeze
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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