My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Barrel Guards Skeleton Army
Giant Snowball
Skeletons Goblin Gang Skeleton Barrel Guards Skeleton Army
Zap
Skeletons Goblin Gang Skeleton Barrel Guards Skeleton Army
Barbarian Barrel
Skeletons Goblin Gang Skeleton Barrel Guards Skeleton Army
The Log
Skeletons Goblin Gang Skeleton Barrel Guards Skeleton Army
Earthquake
Skeletons Goblin Gang Guards Skeleton Army
Arrows
Skeletons Goblin Gang Skeleton Barrel Guards Skeleton Army
Royal Delivery
Skeletons Goblin Gang Skeleton Barrel Guards Skeleton Army
Fireball
Goblin Gang Skeleton Barrel Skeleton Army
Poison
Goblin Gang Skeleton Barrel Guards Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Arrows Goblin Gang Skeleton Barrel Guards Skeleton Army Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Arrows Goblin Gang

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Arrows Goblin Gang Guards Mega Knight
Barbarian Barrel
Mega Knight
Guards
Skeleton Barrel
Skeleton Army
Mega Knight
Arrows Skeleton Barrel Barbarian Barrel

Defense Synergies 1 9

Skeletons
Barbarian Barrel
Arrows
Mega Knight Barbarian Barrel
Goblin Gang
Barbarian Barrel Guards Skeleton Army
Skeleton Barrel
Mega Knight
Barbarian Barrel
Skeletons Arrows Goblin Gang Guards Mega Knight
Guards
Goblin Gang Barbarian Barrel Skeleton Army
Skeleton Army
Goblin Gang Guards
Mega Knight
Arrows Skeleton Barrel Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Barbarian Barrel
Skeleton Army Skeletons Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons
Skeleton Army Skeletons Goblin Gang Guards Mega Knight
Arrows Barbarian Barrel Skeleton Army Mega Knight
Arrows Goblin Gang Barbarian Barrel Skeleton Army Skeletons Guards Mega Knight
Arrows Goblin Gang
Arrows Skeleton Barrel Barbarian Barrel Mega Knight
Skeletons Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Skeletons Barbarian Barrel Mega Knight
Goblin Gang Guards Skeleton Army Skeletons Arrows Barbarian Barrel Mega Knight
Arrows Goblin Gang
Skeleton Army Mega Knight Skeletons Goblin Gang Guards
Skeleton Army Mega Knight Arrows Goblin Gang Barbarian Barrel Guards
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Skeletons Arrows Goblin Gang Skeleton Army
Arrows Mega Knight Goblin Gang Barbarian Barrel Guards Skeleton Army
Arrows Barbarian Barrel Guards Mega Knight
Goblin Gang Skeleton Army Mega Knight Arrows Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Mega Knight Skeletons Barbarian Barrel
Arrows Goblin Gang Skeleton Barrel Barbarian Barrel Mega Knight
Goblin Gang Guards Skeleton Army Mega Knight Skeletons
Goblin Gang Guards Skeleton Army Mega Knight Barbarian Barrel
Skeletons Goblin Gang Guards Skeleton Army Mega Knight
Arrows Skeletons Goblin Gang Skeleton Barrel
Goblin Gang Guards Skeleton Army Skeletons
Mega Knight Skeleton Army
Mega Knight Skeletons Barbarian Barrel Skeleton Army
Skeletons Goblin Gang Guards Skeleton Army
Mega Knight Guards
Skeleton Army Mega Knight Arrows Guards
Skeleton Army Mega Knight Skeletons Goblin Gang Guards
Skeleton Army Mega Knight
Goblin Gang Guards Skeleton Army Skeletons Barbarian Barrel
Arrows Mega Knight Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Barbarian Barrel Guards
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel Guards
Arrows Barbarian Barrel Mega Knight
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel
Goblin Gang Guards
Arrows Skeleton Barrel Barbarian Barrel
Arrows
Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel Mega Knight
Arrows Skeleton Barrel Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Barbarian Barrel
Arrows
Skeleton Barrel Guards
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Goblin Gang Barbarian Barrel Guards Skeleton Army
Arrows
Arrows Barbarian Barrel
Goblin Gang Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Goblin Gang Guards
Skeleton Barrel Barbarian Barrel Mega Knight

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