My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Balloon
Giant Snowball
Bomber Hog Rider Witch Balloon
Zap
Bomber Witch Balloon
Barbarian Barrel
Bomber Valkyrie Witch
The Log
Bomber Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Hog Rider Witch Balloon Bowler
Fireball
Bomber Hog Rider Witch Balloon Bowler
Poison
Bomber Witch Balloon
Lightning
Valkyrie Witch Balloon Bowler
Rocket
Valkyrie Hog Rider Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Valkyrie Hog Rider Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Valkyrie

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider
Arrows
Hog Rider Balloon Bowler
Valkyrie
Hog Rider Balloon Bomber Witch
Hog Rider
Arrows Valkyrie Rage Bomber Witch Balloon Bowler
Rage
Hog Rider Witch Balloon
Witch
Rage Valkyrie Hog Rider Bowler
Balloon
Arrows Valkyrie Rage Hog Rider
Bowler
Arrows Hog Rider Witch

Defense Synergies 0 6

Bomber
Valkyrie
Arrows
Valkyrie Bowler
Valkyrie
Bomber Arrows Witch Bowler
Hog Rider
Rage
Witch
Valkyrie Bowler
Balloon
Bowler
Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Valkyrie
Bomber Valkyrie Witch
Witch Bowler Bomber Valkyrie
Witch Bomber Valkyrie Bowler
Bomber Arrows Valkyrie Bowler
Arrows Bowler Bomber Valkyrie
Arrows Witch
Bowler Arrows Valkyrie
Witch
Bomber Valkyrie Bowler
Valkyrie Witch Bomber Arrows Bowler
Arrows Witch
Bowler Bomber Valkyrie Witch
Bomber Valkyrie Bowler Arrows Witch
Bowler
Bomber Arrows Valkyrie Witch Bowler
Arrows Bomber Valkyrie Witch Bowler
Arrows Valkyrie Witch Bomber Bowler
Bomber Valkyrie Bowler Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler
Bomber Arrows Valkyrie Bowler
Valkyrie Witch Bowler
Valkyrie Bowler
Valkyrie Witch Bowler
Arrows Witch
Valkyrie Witch Bowler
Valkyrie
Valkyrie Witch
Witch
Valkyrie Witch Bowler
Arrows Valkyrie Bowler
Bowler Valkyrie Witch
Bomber Valkyrie Witch Bowler
Witch Bomber Valkyrie Bowler
Arrows Valkyrie Bowler Bomber Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Bowler
Arrows
Arrows Valkyrie
Bomber Arrows Valkyrie Bowler
Arrows Witch
Bomber Arrows Witch Bowler
Arrows Bowler
Arrows
Bowler
Arrows Valkyrie Bowler
Arrows
Bowler
Arrows
Arrows
Bomber Arrows Witch Bowler
Arrows Bowler
Arrows
Bomber
Bomber Arrows Bowler
Bomber Arrows Valkyrie Witch Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bomber Valkyrie Witch Bowler
Witch
Arrows Witch Bowler
Arrows Witch Bowler
Arrows
Arrows Witch
Witch
Bowler
Bomber Arrows
Arrows
Arrows Bowler
Witch
Arrows Witch
Arrows
Valkyrie Bowler
Arrows Bomber Bowler
Arrows
Witch Bowler
Witch
Witch Bowler

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