My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Skeleton Army Electro Wizard
Fireball
Minions Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Minions Inferno Tower Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Hog Rider Electro Wizard
Hog Rider
Zap Minions Mini P.E.K.K.A Rocket Electro Wizard
Inferno Tower
Rocket
Hog Rider
Skeleton Army
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 5 7

Zap
Mini P.E.K.K.A Electro Wizard Minions Inferno Tower Skeleton Army
Minions
Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Zap Minions
Rocket
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Minions Electro Wizard
Mini P.E.K.K.A Inferno Tower Rocket Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Zap Minions Electro Wizard
Minions Inferno Tower Rocket Electro Wizard Zap
Rocket Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower Electro Wizard
Minions Skeleton Army Electro Wizard Zap
Minions Inferno Tower Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Minions Rocket Electro Wizard
Rocket Skeleton Army Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Rocket Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Minions Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Zap Minions Skeleton Army Electro Wizard
Zap Minions Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Army Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Rocket
Skeleton Army Zap Minions Mini P.E.K.K.A Inferno Tower Rocket Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army Zap Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A Skeleton Army
Rocket Zap Minions Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army Minions Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army
Zap Rocket Electro Wizard Minions Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Mini P.E.K.K.A Inferno Tower
Rocket Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Minions Mini P.E.K.K.A Rocket
Minions Zap Mini P.E.K.K.A Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket
Rocket Zap
Zap Minions Rocket
Zap
Zap
Rocket Minions Mini P.E.K.K.A Electro Wizard
Rocket Zap Electro Wizard
Zap Rocket
Rocket
Minions Rocket
Zap
Rocket Zap
Rocket
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Electro Wizard
Rocket Zap
Rocket Minions
Rocket
Rocket
Rocket Zap
Zap
Zap Electro Wizard
Zap
Rocket Zap
Zap Electro Wizard
Zap Rocket Electro Wizard Minions
Mini P.E.K.K.A
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Minions Rocket Skeleton Army
Rocket Zap Electro Wizard
Mini P.E.K.K.A Rocket Electro Wizard
Zap
Rocket Zap
Zap Minions Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard

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