My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Barbarians Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Elite Barbarians Witch Executioner Magic Archer
The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince Executioner Magic Archer
Fireball
Barbarians Elite Barbarians Witch Executioner Magic Archer
Poison
Barbarians Witch Executioner Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Prince Executioner Magic Archer
Rocket
Barbarians Elite Barbarians Witch Prince Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Magic Archer Barbarians Witch Prince Executioner Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Magic Archer Barbarians Witch

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Mini P.E.K.K.A
Magic Archer
Rocket
Witch
Prince
Prince
Witch Magic Archer
Executioner
Magic Archer
Mini P.E.K.K.A Prince

Defense Synergies 0 7

Barbarians
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Witch Executioner Magic Archer
Rocket
Witch
Mini P.E.K.K.A Prince
Prince
Witch Executioner Magic Archer
Executioner
Mini P.E.K.K.A Prince
Magic Archer
Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Magic Archer
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince Executioner
Barbarians Mini P.E.K.K.A Rocket Witch Prince Elite Barbarians Executioner
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Elite Barbarians Mini P.E.K.K.A Rocket Prince
Executioner Magic Archer
Rocket Witch Executioner Magic Archer
Rocket Barbarians Magic Archer
Barbarians Mini P.E.K.K.A Witch Elite Barbarians Prince
Elite Barbarians Barbarians Mini P.E.K.K.A Prince
Barbarians Witch Executioner Magic Archer
Executioner Witch Magic Archer
Barbarians Mini P.E.K.K.A Prince Elite Barbarians Rocket Witch
Rocket Executioner Barbarians Mini P.E.K.K.A Witch Prince Magic Archer
Barbarians Elite Barbarians Mini P.E.K.K.A Prince
Barbarians Rocket Elite Barbarians Mini P.E.K.K.A Prince
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince Executioner
Barbarians Elite Barbarians Witch Prince Executioner Magic Archer
Witch Executioner Barbarians Magic Archer
Barbarians Mini P.E.K.K.A Elite Barbarians Prince
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Elite Barbarians Witch Prince
Elite Barbarians Mini P.E.K.K.A Rocket Prince Executioner Magic Archer
Barbarians Elite Barbarians Mini P.E.K.K.A Rocket Witch Prince
Mini P.E.K.K.A Rocket Prince Barbarians Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince Executioner
Rocket Executioner Witch Magic Archer
Mini P.E.K.K.A Rocket Prince Barbarians Elite Barbarians Witch
Mini P.E.K.K.A Barbarians Elite Barbarians Prince
Rocket Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince Magic Archer
Witch Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Prince
Rocket Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Mini P.E.K.K.A Rocket Prince Witch Executioner
Barbarians Witch Executioner Magic Archer
Barbarians Elite Barbarians Witch Mini P.E.K.K.A Rocket Prince Executioner Magic Archer
Executioner Barbarians Elite Barbarians Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Executioner Magic Archer
Rocket Magic Archer
Barbarians Rocket Prince
Rocket Executioner Magic Archer
Executioner Rocket Witch Magic Archer
Witch Executioner Magic Archer
Executioner Magic Archer
Rocket Elite Barbarians Mini P.E.K.K.A Prince
Rocket Prince Magic Archer
Rocket Executioner Magic Archer
Rocket Elite Barbarians Executioner Magic Archer
Rocket Magic Archer
Elite Barbarians Prince Magic Archer
Rocket Witch Executioner Magic Archer
Magic Archer Rocket Executioner
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Prince Executioner Magic Archer
Rocket Witch Magic Archer
Rocket Prince Magic Archer
Rocket
Rocket Prince
Rocket Barbarians
Witch Executioner Magic Archer
Witch
Witch Executioner Magic Archer
Witch Prince Magic Archer
Rocket Magic Archer
Elite Barbarians Witch Executioner Magic Archer
Rocket Witch
Elite Barbarians Mini P.E.K.K.A
Rocket Magic Archer
Rocket Magic Archer
Prince
Rocket Magic Archer
Barbarians Rocket Witch Prince Magic Archer
Rocket Witch Executioner Magic Archer
Mini P.E.K.K.A Rocket Prince Executioner Magic Archer
Executioner Magic Archer
Rocket
Elite Barbarians Prince Executioner
Elite Barbarians Rocket Witch Magic Archer
Rocket Witch Executioner Magic Archer
Rocket Witch Prince Executioner Magic Archer

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