My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats Knight Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Knight Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats
Giant Snowball
Skeletons Fire Spirit Spear Goblins Bats
Zap
Skeletons Fire Spirit Spear Goblins Bats X-Bow
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Spear Goblins Knight X-Bow
The Log
Skeletons Fire Spirit Ice Spirit Spear Goblins X-Bow
Earthquake
Skeletons Spear Goblins X-Bow
Arrows
Skeletons Fire Spirit Ice Spirit Spear Goblins Bats
Royal Delivery
Skeletons Fire Spirit Ice Spirit Spear Goblins Bats Knight
Fireball
X-Bow
Poison
Spear Goblins Bats X-Bow
Lightning
Knight Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Spear Goblins Bats Ice Golem Knight X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Spear Goblins

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Ice Golem X-Bow
Ice Spirit
Knight Spear Goblins Bats X-Bow
Spear Goblins
Knight Ice Golem Ice Spirit X-Bow
Bats
Knight Ice Golem Ice Spirit X-Bow
Knight
Ice Spirit Spear Goblins Bats X-Bow Fire Spirit
Ice Golem
Spear Goblins Bats X-Bow Fire Spirit
X-Bow
Knight Ice Golem Fire Spirit Ice Spirit Spear Goblins Bats

Defense Synergies 8 17

Skeletons
X-Bow Fire Spirit Ice Spirit Spear Goblins Bats Knight Ice Golem
Fire Spirit
Knight Skeletons Ice Spirit Spear Goblins Ice Golem
Ice Spirit
X-Bow Skeletons Fire Spirit Spear Goblins Bats Knight Ice Golem
Spear Goblins
Knight Ice Golem Skeletons Fire Spirit Ice Spirit Bats X-Bow
Bats
Knight Skeletons Ice Spirit Spear Goblins Ice Golem X-Bow
Knight
Fire Spirit Spear Goblins Bats X-Bow Skeletons Ice Spirit
Ice Golem
Spear Goblins X-Bow Skeletons Fire Spirit Ice Spirit Bats
X-Bow
Skeletons Ice Spirit Knight Ice Golem Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem X-Bow
Skeletons Ice Spirit Bats Knight X-Bow
Skeletons Fire Spirit Bats Knight
Skeletons Bats Knight
X-Bow
Skeletons Fire Spirit Spear Goblins Bats X-Bow
Bats Fire Spirit Ice Spirit Spear Goblins X-Bow
Ice Golem X-Bow
Skeletons X-Bow
Knight Skeletons Fire Spirit Ice Spirit Spear Goblins Ice Golem
Bats Skeletons Spear Goblins Knight Ice Golem X-Bow
Spear Goblins Bats
Skeletons Fire Spirit Ice Spirit Bats Knight X-Bow
Fire Spirit Ice Spirit Bats X-Bow
Knight X-Bow
Ice Spirit X-Bow
Skeletons Bats Knight X-Bow
Fire Spirit Ice Spirit Spear Goblins Bats Knight X-Bow
Fire Spirit Ice Spirit Spear Goblins Bats Knight Ice Golem
Fire Spirit Spear Goblins Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Ice Golem X-Bow
Knight Ice Golem X-Bow
Skeletons Ice Spirit Spear Goblins Bats Knight Ice Golem
Bats Knight Ice Golem X-Bow
Skeletons Knight
Fire Spirit Skeletons Ice Spirit Bats Ice Golem
Skeletons Spear Goblins Bats Knight Ice Golem
Knight
Skeletons Ice Spirit Spear Goblins Bats Knight Ice Golem X-Bow
Skeletons
Bats Knight
Skeletons Knight Ice Golem
Skeletons Ice Spirit Spear Goblins Bats Knight Ice Golem X-Bow
Bats Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem X-Bow
X-Bow
X-Bow
Knight Ice Golem
Fire Spirit
Fire Spirit Ice Spirit Spear Goblins Bats Ice Golem
Fire Spirit
X-Bow Fire Spirit Ice Spirit Ice Golem
X-Bow
Fire Spirit Bats X-Bow
Knight X-Bow
Fire Spirit
Fire Spirit Knight Ice Golem
X-Bow
Ice Golem X-Bow
X-Bow Spear Goblins
X-Bow
Bats
Fire Spirit X-Bow
Fire Spirit X-Bow
X-Bow
X-Bow
X-Bow
Ice Golem Fire Spirit Ice Spirit
X-Bow
X-Bow
X-Bow
Fire Spirit Bats Ice Golem X-Bow
Ice Spirit Bats
X-Bow
Ice Spirit
Fire Spirit Ice Spirit Spear Goblins Bats X-Bow
Fire Spirit
Knight
Ice Golem
Ice Spirit Bats
Bats
X-Bow

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