My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Miner
Giant Snowball
Goblin Gang Zappies Goblin Hut Guards Miner
Zap
Goblin Gang Zappies Goblin Hut Guards
Barbarian Barrel
Goblin Gang Zappies Goblin Hut Guards Magic Archer
The Log
Goblin Gang Zappies Goblin Hut Guards
Earthquake
Goblin Gang Zappies Goblin Hut Guards
Arrows
Goblin Gang Zappies Goblin Hut Guards
Royal Delivery
Goblin Gang Zappies Goblin Hut Guards P.E.K.K.A Miner Magic Archer
Fireball
Goblin Gang Zappies Goblin Hut Magic Archer
Poison
Goblin Gang Zappies Goblin Hut Guards Magic Archer
Lightning
Goblin Hut Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Miner Zappies Poison Magic Archer Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Guards Miner Zappies

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Goblin Hut P.E.K.K.A
Zappies
Goblin Hut P.E.K.K.A Miner
Goblin Hut
Goblin Gang Zappies Miner Magic Archer
Guards
Miner
Poison
P.E.K.K.A Miner
P.E.K.K.A
Poison Magic Archer Goblin Gang Zappies
Miner
Goblin Gang Guards Poison Zappies Goblin Hut Magic Archer
Magic Archer
P.E.K.K.A Goblin Hut Miner

Defense Synergies 0 10

Goblin Gang
Zappies Goblin Hut Guards P.E.K.K.A Miner Magic Archer
Zappies
Goblin Gang Guards P.E.K.K.A
Goblin Hut
Goblin Gang
Guards
Goblin Gang Zappies Poison Magic Archer
Poison
Guards
P.E.K.K.A
Goblin Gang Zappies
Miner
Goblin Gang
Magic Archer
Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut Magic Archer
P.E.K.K.A Goblin Gang Zappies Goblin Hut
Goblin Gang Goblin Hut P.E.K.K.A Zappies
Goblin Hut P.E.K.K.A Goblin Gang Zappies Guards
Poison P.E.K.K.A
Goblin Gang Zappies Guards Magic Archer
Goblin Gang Zappies Goblin Hut Poison Magic Archer
Poison P.E.K.K.A Magic Archer
Zappies P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Guards Zappies Miner
Goblin Gang Guards Poison Zappies Goblin Hut Magic Archer
Goblin Gang Zappies Goblin Hut Poison Magic Archer
Goblin Hut P.E.K.K.A Goblin Gang Zappies Guards
Goblin Gang Zappies Goblin Hut Guards Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Zappies Goblin Hut
Goblin Gang Zappies Goblin Hut P.E.K.K.A
Goblin Gang Zappies Goblin Hut Poison P.E.K.K.A
Goblin Gang Zappies Goblin Hut Guards Magic Archer
Poison Zappies Goblin Hut Guards Magic Archer
P.E.K.K.A Zappies Goblin Hut
Goblin Gang Zappies Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zappies Goblin Hut P.E.K.K.A
Poison Goblin Gang Miner Magic Archer
Goblin Gang Zappies Guards P.E.K.K.A Goblin Hut
Goblin Gang Guards P.E.K.K.A Zappies
P.E.K.K.A Goblin Gang Zappies Goblin Hut Guards
Poison Goblin Gang Zappies Goblin Hut Magic Archer
Goblin Gang Guards P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Zappies
P.E.K.K.A Zappies Goblin Hut Poison Magic Archer
P.E.K.K.A Goblin Gang Zappies Goblin Hut Guards
P.E.K.K.A Zappies Goblin Hut Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Goblin Gang Zappies Guards
Zappies Magic Archer
Goblin Gang Zappies Goblin Hut Guards Poison P.E.K.K.A Magic Archer
Poison Zappies Goblin Hut P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards
Poison Miner Magic Archer
Goblin Hut Poison Miner Magic Archer
Guards Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Miner
Goblin Gang Guards Poison
Poison Miner Magic Archer
Poison Magic Archer
Poison Goblin Hut Miner Magic Archer
Poison Magic Archer
Goblin Hut Poison Magic Archer
Goblin Hut Poison Magic Archer
Magic Archer Goblin Hut Poison
Poison
Poison Magic Archer
Poison Miner Magic Archer
Poison Magic Archer
Poison
Poison
Poison Magic Archer
Poison Miner Magic Archer
Poison Miner Magic Archer
Poison Miner Magic Archer
Poison Magic Archer
Zappies Goblin Hut Guards Poison
Poison Miner Magic Archer
Zappies Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Goblin Gang Zappies Goblin Hut Guards Magic Archer
Poison Zappies Magic Archer
Poison Miner Goblin Gang Magic Archer
Poison Magic Archer
Poison
P.E.K.K.A
Goblin Gang Zappies Guards Poison Magic Archer
Zappies Poison Magic Archer
Poison Miner Magic Archer

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