My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Miner
Giant Snowball
Fire Spirit Spear Goblins Barbarians Hog Rider Miner
Zap
Fire Spirit Spear Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Inferno Tower
The Log
Fire Spirit Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Barbarians Hog Rider Miner
Fireball
Barbarians Hog Rider Inferno Tower
Poison
Spear Goblins Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap The Log Miner Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Zap The Log

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Spear Goblins
Hog Rider Miner Zap
Zap
Hog Rider Miner Fire Spirit Spear Goblins The Log
Barbarians
Hog Rider
Hog Rider
Fire Spirit Spear Goblins Zap The Log Barbarians
Inferno Tower
The Log
Hog Rider Zap Miner
Miner
Fire Spirit Spear Goblins Zap The Log

Defense Synergies 1 13

Fire Spirit
Spear Goblins Zap Inferno Tower The Log
Spear Goblins
Fire Spirit Zap Barbarians Inferno Tower The Log
Zap
Fire Spirit Spear Goblins Barbarians Inferno Tower The Log Miner
Barbarians
Spear Goblins Zap
Hog Rider
Inferno Tower
The Log Fire Spirit Spear Goblins Zap
The Log
Inferno Tower Fire Spirit Spear Goblins Zap Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Inferno Tower The Log
Barbarians Inferno Tower Zap The Log
Barbarians Inferno Tower Fire Spirit
Barbarians Inferno Tower
Barbarians The Log
The Log Fire Spirit Spear Goblins Zap
Inferno Tower Fire Spirit Spear Goblins Zap
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Fire Spirit Spear Goblins Barbarians Inferno Tower Miner
Barbarians Spear Goblins Zap The Log
Inferno Tower Spear Goblins Zap
Barbarians Inferno Tower Fire Spirit Zap The Log
Fire Spirit Zap Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap The Log
Barbarians Inferno Tower
Fire Spirit Spear Goblins Zap Barbarians The Log
Zap The Log Fire Spirit Spear Goblins Barbarians
Barbarians Inferno Tower
Fire Spirit Spear Goblins Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Inferno Tower
Zap The Log Miner
Barbarians Spear Goblins Zap Inferno Tower The Log
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Fire Spirit Zap
Spear Goblins Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Spear Goblins Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Barbarians Inferno Tower
Zap Barbarians The Log
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Spear Goblins Zap The Log
Zap Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Barbarians The Log
Fire Spirit Zap The Log
Fire Spirit Spear Goblins Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit
Miner Zap The Log
Fire Spirit Zap
Fire Spirit The Log Miner
Zap The Log
Spear Goblins Zap The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap The Log Miner
The Log
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Fire Spirit Zap
Zap
Zap The Log Miner
Zap
The Log
Zap Fire Spirit Spear Goblins Barbarians
Fire Spirit Zap
The Log
Miner
The Log Zap
Zap
Zap The Log
Zap
Zap The Log Miner

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