My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Mega Minion Furnace Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Night Witch
Giant Snowball
Bomber Archers Mega Minion Furnace Night Witch
Zap
Bomber Archers Furnace Night Witch
Barbarian Barrel
Bomber Archers Furnace Night Witch
The Log
Bomber Archers Furnace
Earthquake
Bomber Archers Furnace
Arrows
Bomber Archers Furnace Night Witch
Royal Delivery
Bomber Archers Mega Minion Night Witch
Fireball
Bomber Archers Mega Minion Furnace Night Witch
Poison
Bomber Archers Mega Minion Furnace Night Witch
Lightning
Mega Minion Furnace Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Archers Mega Minion Fireball Furnace Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Archers Mega Minion

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Archers
Golem
Mega Minion
Golem Fireball Furnace
Fireball
Mirror Golem Mega Minion
Furnace
Mega Minion Mirror Golem
Mirror
Fireball Furnace Night Witch
Golem
Bomber Mega Minion Fireball Night Witch Archers Furnace
Night Witch
Golem Mirror

Defense Synergies 2 5

Bomber
Archers
Mega Minion Furnace
Mega Minion
Archers Furnace Night Witch
Fireball
Mirror
Furnace
Mirror Archers Mega Minion
Mirror
Fireball Furnace Night Witch
Golem
Night Witch
Mega Minion Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball
Bomber Mega Minion Furnace Night Witch
Furnace Bomber Archers Mega Minion Night Witch
Night Witch Bomber Mega Minion Furnace
Bomber Fireball
Fireball Bomber Archers Mega Minion Furnace Night Witch
Mega Minion Furnace Archers Fireball Night Witch
Fireball
Furnace Night Witch
Bomber Archers Night Witch
Archers Bomber Mega Minion Fireball Furnace Night Witch
Mega Minion Archers Fireball Furnace Night Witch
Furnace Night Witch Bomber Fireball
Bomber Fireball Mega Minion Furnace Night Witch
Furnace
Fireball Furnace
Bomber Fireball Furnace Night Witch
Fireball Bomber Archers Mega Minion Furnace Night Witch
Furnace Bomber Archers Mega Minion Fireball
Bomber Archers Fireball Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Furnace
Fireball Bomber Archers Mega Minion
Furnace
Fireball Night Witch
Night Witch
Fireball Furnace Archers
Archers Mega Minion Fireball Furnace Night Witch
Mega Minion Fireball
Mega Minion
Mega Minion
Fireball
Fireball Night Witch
Bomber Archers Fireball Furnace
Bomber Archers Mega Minion Fireball Furnace Night Witch
Bomber Archers Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Furnace
Fireball Mega Minion Furnace
Bomber Archers Furnace
Fireball
Fireball
Fireball Night Witch
Fireball
Fireball Archers
Fireball
Fireball
Fireball Furnace
Bomber Fireball Furnace
Fireball Furnace
Fireball
Bomber Night Witch
Bomber Archers Mega Minion Fireball
Bomber Fireball
Fireball Night Witch
Fireball
Fireball
Bomber Fireball Furnace
Mega Minion
Fireball
Fireball
Fireball
Archers Fireball Furnace Night Witch
Mega Minion Fireball
Mega Minion Fireball Night Witch
Bomber Fireball Night Witch
Fireball
Fireball
Archers Fireball Night Witch
Fireball Archers Mega Minion
Fireball
Fireball Mega Minion
Bomber Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball

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