My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Barbarian Hut Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Tombstone Goblin Hut
Zap
Tombstone Goblin Hut Bandit
Barbarian Barrel
Tombstone Goblin Hut Barbarian Hut Bandit
The Log
Tombstone Goblin Hut Barbarian Hut Bandit
Earthquake
Tombstone Goblin Hut Barbarian Hut
Arrows
Tombstone Goblin Hut
Royal Delivery
Goblin Hut Bandit
Fireball
Tombstone Goblin Hut Barbarian Hut Bandit
Poison
Tombstone Goblin Hut Barbarian Hut
Lightning
Tombstone Goblin Hut Barbarian Hut Bandit
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tombstone Bandit Fireball Goblin Hut Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Tombstone Bandit

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Golem Barbarian Hut Bandit
Tombstone
Fireball
Arrows Mirror Golem
Goblin Hut
Barbarian Hut Mirror Golem Bandit
Barbarian Hut
Arrows Goblin Hut Mirror Bandit
Mirror
Arrows Fireball Goblin Hut Barbarian Hut
Golem
Arrows Fireball Goblin Hut Bandit
Bandit
Arrows Goblin Hut Barbarian Hut Golem

Defense Synergies 2 13

Arrows
Mirror Tombstone Fireball Goblin Hut Barbarian Hut Bandit
Tombstone
Arrows Fireball Mirror
Fireball
Mirror Arrows Tombstone Goblin Hut Barbarian Hut Bandit
Goblin Hut
Arrows Fireball Barbarian Hut Mirror Bandit
Barbarian Hut
Arrows Fireball Goblin Hut
Mirror
Arrows Fireball Tombstone Goblin Hut
Golem
Bandit
Arrows Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Fireball Goblin Hut
Barbarian Hut Tombstone Goblin Hut Bandit
Goblin Hut Barbarian Hut Tombstone Bandit
Goblin Hut Barbarian Hut Tombstone Bandit
Arrows Tombstone Fireball
Arrows Fireball Bandit
Arrows Tombstone Fireball Goblin Hut Barbarian Hut
Barbarian Hut Arrows Fireball Bandit
Barbarian Hut Tombstone Goblin Hut
Bandit
Arrows Tombstone Fireball Goblin Hut Bandit
Arrows Fireball Goblin Hut Barbarian Hut
Tombstone Goblin Hut Barbarian Hut Fireball Bandit
Fireball Barbarian Hut Arrows Tombstone Goblin Hut
Barbarian Hut Tombstone Goblin Hut Bandit
Barbarian Hut Fireball Goblin Hut Bandit
Barbarian Hut Arrows Tombstone Fireball Goblin Hut
Arrows Tombstone Fireball Goblin Hut Barbarian Hut Bandit
Arrows Tombstone Fireball Goblin Hut Barbarian Hut Bandit
Barbarian Hut Goblin Hut
Arrows Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tombstone Fireball Goblin Hut Bandit
Fireball Bandit Arrows
Tombstone Bandit Goblin Hut Barbarian Hut
Fireball Barbarian Hut Bandit
Barbarian Hut Tombstone Goblin Hut Bandit
Arrows Fireball Goblin Hut
Tombstone Fireball Goblin Hut Barbarian Hut Bandit
Barbarian Hut
Tombstone Fireball Goblin Hut Barbarian Hut Bandit
Tombstone Goblin Hut Barbarian Hut
Tombstone Goblin Hut
Arrows Fireball
Tombstone Fireball Barbarian Hut Bandit
Fireball Barbarian Hut
Tombstone Goblin Hut Fireball Barbarian Hut
Arrows Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Barbarian Hut Bandit
Arrows Fireball Bandit
Arrows Fireball Goblin Hut Barbarian Hut Bandit
Arrows Fireball Barbarian Hut
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball Barbarian Hut
Arrows Fireball Bandit
Fireball
Arrows Fireball Bandit
Fireball Arrows
Fireball Goblin Hut Barbarian Hut Bandit
Arrows Fireball Bandit
Arrows Fireball Goblin Hut Barbarian Hut
Arrows Fireball Goblin Hut Barbarian Hut Bandit
Arrows Fireball Goblin Hut Barbarian Hut Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Barbarian Hut
Arrows Fireball
Arrows Fireball Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Arrows Fireball
Fireball Goblin Hut
Fireball
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball
Tombstone Fireball Goblin Hut Barbarian Hut Bandit
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball Bandit

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