My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Dart Goblin Furnace Guards
Zap
Bats Dart Goblin Furnace Guards
Barbarian Barrel
Dart Goblin Furnace Wizard Guards Ice Wizard
The Log
Dart Goblin Furnace Guards
Earthquake
Furnace Guards
Arrows
Bats Dart Goblin Furnace Guards
Royal Delivery
Bats Dart Goblin Wizard Guards Ice Wizard
Fireball
Dart Goblin Furnace Wizard Ice Wizard
Poison
Bats Dart Goblin Furnace Wizard Guards Ice Wizard
Lightning
Furnace Wizard Ice Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Earthquake Guards Ice Wizard Furnace Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Earthquake Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Dart Goblin
Golem
Earthquake
Golem Furnace
Furnace
Earthquake Golem
Wizard
Golem
Guards
Golem
Earthquake Bats Dart Goblin Furnace Wizard Ice Wizard
Ice Wizard
Golem

Defense Synergies 0 13

Bats
Dart Goblin Earthquake Ice Wizard
Dart Goblin
Bats Furnace Guards Ice Wizard
Earthquake
Bats Furnace Ice Wizard
Furnace
Dart Goblin Earthquake Guards Ice Wizard
Wizard
Guards Ice Wizard
Guards
Dart Goblin Furnace Wizard Ice Wizard
Golem
Ice Wizard
Bats Dart Goblin Earthquake Furnace Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Wizard
Bats Dart Goblin Furnace Ice Wizard
Furnace Bats Dart Goblin Ice Wizard
Bats Dart Goblin Furnace Guards Ice Wizard
Earthquake
Bats Dart Goblin Earthquake Furnace Guards Ice Wizard
Bats Dart Goblin Furnace Wizard Ice Wizard
Earthquake Dart Goblin
Furnace Ice Wizard
Guards Dart Goblin Ice Wizard
Bats Dart Goblin Guards Ice Wizard Earthquake Furnace Wizard
Bats Dart Goblin Furnace Wizard Ice Wizard
Furnace Bats Earthquake Wizard Guards Ice Wizard
Wizard Bats Dart Goblin Earthquake Furnace Guards
Furnace
Furnace
Wizard Bats Furnace
Bats Dart Goblin Furnace Wizard Guards Ice Wizard
Earthquake Furnace Wizard Bats Dart Goblin Guards Ice Wizard
Dart Goblin
Wizard Bats Dart Goblin Earthquake Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace
Wizard
Guards Bats Furnace
Guards Bats
Guards
Furnace Wizard Bats Dart Goblin Ice Wizard
Guards Bats Dart Goblin Furnace Ice Wizard
Bats
Dart Goblin Guards
Bats Dart Goblin Guards
Guards
Wizard Guards
Wizard Dart Goblin Furnace
Guards Bats Dart Goblin Furnace
Bats Dart Goblin Earthquake Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Guards
Dart Goblin Ice Wizard
Earthquake Dart Goblin
Earthquake Dart Goblin Guards
Wizard Earthquake Furnace
Wizard Bats Dart Goblin Furnace Ice Wizard
Dart Goblin Earthquake Furnace Wizard
Earthquake Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard
Bats Guards
Dart Goblin Earthquake Wizard
Dart Goblin Wizard
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin Furnace
Earthquake Dart Goblin Furnace Wizard
Earthquake Dart Goblin Furnace Wizard
Earthquake
Bats
Dart Goblin Earthquake Wizard
Dart Goblin Earthquake Wizard
Earthquake
Wizard
Earthquake
Earthquake Furnace Wizard Ice Wizard
Dart Goblin Earthquake Wizard Ice Wizard
Wizard
Dart Goblin
Bats Dart Goblin Furnace Wizard Ice Wizard
Bats Dart Goblin Wizard Guards
Dart Goblin Earthquake Wizard
Earthquake Wizard
Earthquake Bats Dart Goblin Guards
Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard
Dart Goblin Earthquake Wizard
Dart Goblin
Bats Dart Goblin Guards
Bats Dart Goblin
Dart Goblin

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