My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Goblins Fisherman Little Prince
Zap
Goblins Royal Giant Fisherman Little Prince
Barbarian Barrel
Electro Spirit Goblins Knight Little Prince
The Log
Electro Spirit Goblins Royal Giant Fisherman Little Prince
Earthquake
Arrows
Electro Spirit Goblins Little Prince
Royal Delivery
Electro Spirit Goblins Knight Fisherman Little Prince
Fireball
Fisherman Little Prince
Poison
Fisherman Little Prince
Lightning
Knight Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Barbarian Barrel Arrows Knight Fisherman Little Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Barbarian Barrel Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Goblins
Royal Giant
Arrows
Royal Giant Knight
Knight
Arrows Barbarian Barrel Little Prince
Royal Giant
Arrows Barbarian Barrel Fisherman Electro Spirit Goblins
Barbarian Barrel
Royal Giant Knight
Fisherman
Royal Giant
Little Prince
Knight

Defense Synergies 1 12

Electro Spirit
Fisherman Little Prince
Goblins
Knight Barbarian Barrel Fisherman Little Prince
Arrows
Knight Barbarian Barrel Little Prince
Knight
Little Prince Goblins Arrows Barbarian Barrel Fisherman
Royal Giant
Barbarian Barrel
Goblins Arrows Knight Little Prince
Fisherman
Electro Spirit Goblins Knight
Little Prince
Knight Electro Spirit Goblins Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Goblins Knight Fisherman
Fisherman Goblins Knight
Goblins Knight Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Spirit Goblins
Electro Spirit Arrows Little Prince
Electro Spirit Arrows Barbarian Barrel
Goblins Fisherman
Knight Goblins Barbarian Barrel Fisherman Little Prince
Goblins Electro Spirit Arrows Knight Barbarian Barrel Fisherman
Arrows
Knight
Electro Spirit Goblins Arrows Barbarian Barrel
Knight
Fisherman
Goblins Arrows Knight Fisherman
Arrows Electro Spirit Goblins Knight Barbarian Barrel Fisherman Little Prince
Arrows Barbarian Barrel Electro Spirit Knight Fisherman Little Prince
Fisherman
Electro Spirit Goblins Arrows Knight Barbarian Barrel Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Barbarian Barrel Fisherman
Arrows Knight Barbarian Barrel Fisherman
Goblins Knight Fisherman
Knight Barbarian Barrel Fisherman
Knight Fisherman
Arrows Electro Spirit
Goblins Knight
Knight Fisherman
Electro Spirit Goblins Knight Barbarian Barrel
Knight
Arrows
Knight
Electro Spirit Goblins Knight Barbarian Barrel Fisherman Little Prince
Arrows Electro Spirit Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Electro Spirit
Arrows
Arrows Barbarian Barrel
Arrows Fisherman
Goblins Fisherman
Arrows Knight Barbarian Barrel Fisherman
Arrows
Knight Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Little Prince
Arrows
Fisherman
Arrows Barbarian Barrel
Arrows Electro Spirit Barbarian Barrel Little Prince
Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Little Prince
Electro Spirit
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Knight
Arrows
Arrows
Electro Spirit
Barbarian Barrel Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: