My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Royal Hogs Electro Dragon Cannon Cart Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Night Witch Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Mega Minion Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Recruits Guards Night Witch
Giant Snowball
Minions Skeleton Barrel Royal Recruits Mega Minion Guards Night Witch
Zap
Minions Skeleton Barrel Guards Night Witch
Barbarian Barrel
Skeleton Barrel Royal Recruits Guards Electro Wizard Night Witch
The Log
Skeleton Barrel Royal Recruits Guards
Earthquake
Guards
Arrows
Minions Skeleton Barrel Royal Recruits Guards Night Witch
Royal Delivery
Minions Skeleton Barrel Royal Recruits Mega Minion Guards Electro Wizard Night Witch
Fireball
Minions Skeleton Barrel Mega Minion Electro Wizard Night Witch
Poison
Minions Skeleton Barrel Royal Recruits Mega Minion Guards Electro Wizard Night Witch
Lightning
Mega Minion Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Mega Minion Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Barrel Mega Minion Guards Electro Wizard Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Barrel Mega Minion

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mega Minion Night Witch
Minions
Skeleton Barrel Royal Recruits
Skeleton Barrel
Arrows Minions Royal Recruits Guards
Royal Recruits
Minions Skeleton Barrel Electro Wizard
Mega Minion
Arrows
Guards
Skeleton Barrel
Electro Wizard
Royal Recruits
Night Witch
Arrows

Defense Synergies 0 10

Arrows
Mega Minion
Minions
Royal Recruits Electro Wizard
Skeleton Barrel
Mega Minion
Royal Recruits
Minions Mega Minion
Mega Minion
Arrows Skeleton Barrel Royal Recruits Guards Electro Wizard Night Witch
Guards
Mega Minion Electro Wizard
Electro Wizard
Minions Mega Minion Guards Night Witch
Night Witch
Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Royal Recruits Mega Minion Electro Wizard
Minions Royal Recruits Mega Minion Electro Wizard Night Witch
Minions Royal Recruits Mega Minion Electro Wizard Night Witch
Royal Recruits Night Witch Minions Mega Minion Guards Electro Wizard
Arrows Royal Recruits
Arrows Minions Mega Minion Guards Electro Wizard Night Witch
Minions Mega Minion Electro Wizard Arrows Night Witch
Arrows Skeleton Barrel Royal Recruits Electro Wizard
Minions Royal Recruits Night Witch
Guards Royal Recruits Electro Wizard Night Witch
Minions Guards Electro Wizard Arrows Royal Recruits Mega Minion Night Witch
Arrows Minions Mega Minion Electro Wizard Night Witch
Royal Recruits Night Witch Minions Guards Electro Wizard
Arrows Minions Royal Recruits Mega Minion Guards Electro Wizard Night Witch
Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Arrows Minions Royal Recruits Electro Wizard Night Witch
Arrows Minions Royal Recruits Mega Minion Guards Electro Wizard Night Witch
Arrows Minions Royal Recruits Mega Minion Guards Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Arrows Minions Guards Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Electro Wizard
Electro Wizard Arrows Skeleton Barrel Mega Minion
Royal Recruits Guards Minions Electro Wizard
Royal Recruits Guards Electro Wizard Night Witch
Royal Recruits Guards Night Witch
Arrows Minions Skeleton Barrel Electro Wizard
Royal Recruits Guards Minions Mega Minion Electro Wizard Night Witch
Royal Recruits
Royal Recruits Electro Wizard Minions Mega Minion
Royal Recruits Mega Minion Guards
Minions Royal Recruits Mega Minion Guards
Royal Recruits Arrows Guards Electro Wizard
Royal Recruits Guards Night Witch
Royal Recruits
Royal Recruits Guards Electro Wizard Minions Mega Minion Night Witch
Arrows Minions Royal Recruits Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits Guards
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits Guards
Arrows
Arrows Minions Skeleton Barrel Mega Minion
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Minions Guards Electro Wizard Night Witch
Arrows Skeleton Barrel Royal Recruits Electro Wizard
Arrows
Skeleton Barrel
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Minions Night Witch
Arrows Skeleton Barrel Mega Minion Electro Wizard
Arrows Skeleton Barrel
Minions Night Witch
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows
Mega Minion
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Electro Wizard Night Witch
Electro Wizard Minions Skeleton Barrel Mega Minion Guards
Mega Minion Night Witch
Arrows Night Witch
Arrows Electro Wizard
Arrows
Skeleton Barrel Electro Wizard Minions Royal Recruits Guards Night Witch
Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Electro Wizard
Arrows Skeleton Barrel
Arrows
Royal Recruits Mega Minion
Minions Royal Recruits Guards Electro Wizard
Electro Wizard
Skeleton Barrel Royal Recruits Electro Wizard

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