My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Barbarian Hut Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Guards
Giant Snowball
Royal Hogs Guards Witch
Zap
Royal Hogs Guards Witch
Barbarian Barrel
Elixir Golem Royal Hogs Barbarian Hut Guards Witch
The Log
Elixir Golem Royal Hogs Barbarian Hut Guards Witch
Earthquake
Elixir Golem Royal Hogs Barbarian Hut Guards Witch
Arrows
Royal Hogs Guards Witch
Royal Delivery
Elixir Golem Royal Hogs Guards Witch Bowler
Fireball
Elixir Golem Royal Hogs Barbarian Hut Witch Bowler
Poison
Elixir Golem Royal Hogs Barbarian Hut Guards Witch
Lightning
Ice Golem Barbarian Hut Witch Bowler
Rocket
Royal Hogs Barbarian Hut Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Earthquake Elixir Golem Guards Royal Hogs Witch Bowler Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Earthquake Elixir Golem Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Royal Hogs Barbarian Hut Witch
Earthquake
Elixir Golem Royal Hogs Barbarian Hut
Elixir Golem
Earthquake Barbarian Hut Witch Bowler
Royal Hogs
Earthquake Ice Golem Barbarian Hut Guards Bowler
Barbarian Hut
Ice Golem Earthquake Elixir Golem Royal Hogs
Guards
Royal Hogs
Witch
Ice Golem Elixir Golem Bowler
Bowler
Elixir Golem Royal Hogs Witch

Defense Synergies 0 8

Ice Golem
Earthquake Barbarian Hut Guards Witch Bowler
Earthquake
Ice Golem Barbarian Hut
Elixir Golem
Royal Hogs
Barbarian Hut
Ice Golem Earthquake
Guards
Ice Golem Witch
Witch
Ice Golem Guards Bowler
Bowler
Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Bowler Ice Golem
Barbarian Hut Witch
Barbarian Hut Witch Bowler
Barbarian Hut Witch Guards Bowler
Earthquake Bowler
Bowler Earthquake Guards
Barbarian Hut Witch
Earthquake Barbarian Hut Bowler Ice Golem
Barbarian Hut Witch
Guards Ice Golem Bowler
Guards Witch Ice Golem Earthquake Bowler
Barbarian Hut Witch
Barbarian Hut Bowler Earthquake Guards Witch
Barbarian Hut Bowler Earthquake Guards Witch
Barbarian Hut
Barbarian Hut Bowler
Barbarian Hut Witch Bowler
Barbarian Hut Guards Witch Bowler
Earthquake Witch Ice Golem Barbarian Hut Guards Bowler
Barbarian Hut
Bowler Earthquake Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Ice Golem Witch Bowler
Ice Golem Bowler
Guards Ice Golem Barbarian Hut Witch Bowler
Guards Bowler Ice Golem Barbarian Hut
Barbarian Hut Guards Witch Bowler
Ice Golem Witch
Guards Ice Golem Barbarian Hut Witch Bowler
Barbarian Hut
Ice Golem Barbarian Hut Witch
Witch Barbarian Hut Guards
Guards Witch Bowler
Guards Bowler
Bowler Ice Golem Barbarian Hut Guards Witch
Barbarian Hut Witch Bowler
Guards Witch Ice Golem Barbarian Hut Bowler
Bowler Ice Golem Earthquake Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Barbarian Hut Guards
Bowler
Earthquake Barbarian Hut
Earthquake Ice Golem Barbarian Hut Guards
Earthquake Bowler
Ice Golem Witch
Earthquake Witch Bowler
Earthquake Ice Golem Barbarian Hut Bowler
Guards Bowler
Earthquake Bowler
Earthquake Ice Golem Barbarian Hut Bowler
Earthquake
Earthquake Ice Golem Barbarian Hut
Earthquake Barbarian Hut Witch Bowler
Earthquake Barbarian Hut Bowler
Earthquake
Earthquake Bowler
Earthquake Witch Bowler
Earthquake Bowler
Bowler
Earthquake Barbarian Hut
Ice Golem Earthquake Witch Bowler
Witch
Earthquake Witch Bowler
Witch Bowler
Ice Golem Witch
Guards Witch
Bowler
Earthquake
Earthquake Bowler
Earthquake Barbarian Hut Guards Witch
Witch
Bowler
Ice Golem Earthquake Bowler
Guards Witch Bowler
Witch
Witch Bowler

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