My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Elixir Collector Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Zappies
Zap
Royal Giant Zappies
Barbarian Barrel
Elite Barbarians Zappies Executioner Electro Wizard
The Log
Royal Giant Elite Barbarians Zappies
Earthquake
Zappies Elixir Collector
Arrows
Zappies
Royal Delivery
Elite Barbarians Zappies Executioner Electro Wizard
Fireball
Elite Barbarians Zappies Elixir Collector Executioner Electro Wizard
Poison
Zappies Elixir Collector Executioner Electro Wizard
Lightning
Elite Barbarians Elixir Collector Executioner Electro Wizard
Rocket
Elite Barbarians Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Zappies Electro Wizard Executioner Royal Giant Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Zappies Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Electro Wizard Royal Giant Zappies Executioner
Royal Giant
Zap Elite Barbarians Zappies Mirror Executioner Electro Wizard
Elite Barbarians
Zap Royal Giant Zappies
Zappies
Zap Royal Giant Elite Barbarians
Elixir Collector
Mirror
Zap Royal Giant
Executioner
Zap Royal Giant
Electro Wizard
Zap Royal Giant

Defense Synergies 2 7

Zap
Mirror Electro Wizard Elite Barbarians Zappies Executioner
Royal Giant
Elite Barbarians
Zap
Zappies
Zap Mirror Electro Wizard
Elixir Collector
Mirror
Zap Zappies Executioner Electro Wizard
Executioner
Zap Mirror
Electro Wizard
Zap Zappies Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Executioner Electro Wizard
Elite Barbarians Zap Zappies Executioner Electro Wizard
Elite Barbarians Zappies Executioner Electro Wizard
Elite Barbarians Zappies Electro Wizard
Elite Barbarians
Zap Zappies Executioner Electro Wizard
Electro Wizard Zap Zappies Executioner
Zap Electro Wizard
Zappies Elite Barbarians
Elite Barbarians Zappies Electro Wizard
Executioner Electro Wizard Zap Zappies
Executioner Zap Zappies Electro Wizard
Zap Elite Barbarians Zappies Electro Wizard
Executioner Zap Zappies Electro Wizard
Elite Barbarians Zappies Electro Wizard
Zap Elite Barbarians Zappies Electro Wizard
Elite Barbarians Zappies Executioner Electro Wizard
Zap Elite Barbarians Zappies Executioner Electro Wizard
Zap Executioner Zappies Electro Wizard
Elite Barbarians Zappies Electro Wizard
Elite Barbarians Zappies Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Zappies Electro Wizard
Electro Wizard Zap Elite Barbarians Executioner
Zappies Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Zappies Electro Wizard
Elite Barbarians Zappies Executioner
Executioner Zap Zappies Electro Wizard
Elite Barbarians Zappies Electro Wizard
Elite Barbarians Zappies
Zap Electro Wizard Elite Barbarians Zappies
Zappies
Elite Barbarians Zappies
Zap Elite Barbarians Electro Wizard
Elite Barbarians Zappies Executioner
Zappies Executioner
Elite Barbarians Zappies Electro Wizard Zap Executioner
Executioner Zap Elite Barbarians Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap
Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Zap
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard Zappies
Elite Barbarians
Zap
Zap Zappies Electro Wizard
Zap Electro Wizard Zappies
Zap Zappies Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians Zappies Electro Wizard
Zap Zappies Executioner Electro Wizard
Zap Executioner Electro Wizard

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