My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider Graveyard
Giant Snowball
Baby Dragon Ram Rider Graveyard
Zap
Cannon Cart Ram Rider Graveyard
Barbarian Barrel
Cannon Cart Electro Wizard Graveyard
The Log
Mini P.E.K.K.A Cannon Cart Ram Rider Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mini P.E.K.K.A Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard Ram Rider Graveyard
Fireball
Baby Dragon Cannon Cart Electro Wizard Ram Rider
Poison
Electro Wizard Graveyard
Lightning
Mini P.E.K.K.A Baby Dragon Cannon Cart Electro Wizard Ram Rider
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Baby Dragon Electro Wizard Cannon Cart Ram Rider Graveyard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Baby Dragon Electro Wizard Cannon Cart

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon Electro Wizard Ram Rider Graveyard
Rocket
Baby Dragon
Graveyard Mini P.E.K.K.A Cannon Cart P.E.K.K.A Electro Wizard Ram Rider
Cannon Cart
Baby Dragon Electro Wizard Ram Rider Graveyard
P.E.K.K.A
Electro Wizard Baby Dragon Ram Rider Graveyard
Electro Wizard
P.E.K.K.A Graveyard Mini P.E.K.K.A Baby Dragon Cannon Cart Ram Rider
Ram Rider
Mini P.E.K.K.A Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard Graveyard
Graveyard
Baby Dragon Electro Wizard Mini P.E.K.K.A Cannon Cart P.E.K.K.A Ram Rider

Defense Synergies 1 8

Mini P.E.K.K.A
Electro Wizard Baby Dragon Cannon Cart Ram Rider
Rocket
Baby Dragon
Mini P.E.K.K.A Cannon Cart P.E.K.K.A
Cannon Cart
Mini P.E.K.K.A Baby Dragon Electro Wizard
P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Cannon Cart P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Ram Rider Cannon Cart Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A
Baby Dragon Cannon Cart Electro Wizard
Rocket Electro Wizard Ram Rider Baby Dragon
Rocket Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Cannon Cart Electro Wizard
Electro Wizard Baby Dragon Cannon Cart Ram Rider
Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Rocket Cannon Cart Electro Wizard Ram Rider
Rocket Mini P.E.K.K.A Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
Rocket Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Cannon Cart P.E.K.K.A Electro Wizard
Baby Dragon Cannon Cart Electro Wizard Ram Rider
Baby Dragon Cannon Cart Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
Mini P.E.K.K.A Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Rocket Baby Dragon Cannon Cart
P.E.K.K.A Mini P.E.K.K.A Rocket Cannon Cart Electro Wizard Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Mini P.E.K.K.A Cannon Cart Ram Rider
Rocket Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Cannon Cart
Rocket P.E.K.K.A Electro Wizard Mini P.E.K.K.A Baby Dragon Cannon Cart
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Cannon Cart
Rocket P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Rocket Cannon Cart P.E.K.K.A Ram Rider
Baby Dragon Cannon Cart
Electro Wizard Mini P.E.K.K.A Rocket Baby Dragon Cannon Cart P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Rocket Baby Dragon Cannon Cart
Cannon Cart Rocket
Rocket Baby Dragon
Rocket Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Cannon Cart Electro Wizard Ram Rider
Rocket Baby Dragon
Rocket Baby Dragon Cannon Cart
Rocket Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Rocket Baby Dragon Cannon Cart
Rocket Baby Dragon Cannon Cart
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Cannon Cart
Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Baby Dragon Ram Rider
Rocket Baby Dragon
Baby Dragon Electro Wizard
Rocket Electro Wizard
Mini P.E.K.K.A
Rocket
Rocket Electro Wizard
P.E.K.K.A
Rocket
Electro Wizard Rocket Cannon Cart
Rocket Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Rocket Baby Dragon Cannon Cart Electro Wizard
Baby Dragon
Rocket
Cannon Cart P.E.K.K.A
Rocket Baby Dragon Electro Wizard
Rocket Electro Wizard
Rocket Baby Dragon Cannon Cart Electro Wizard

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