My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Golem Ice Wizard Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Bandit Inferno Dragon
Barbarian Barrel
Tesla Ice Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Ice Wizard Bandit Electro Wizard Inferno Dragon
Fireball
Minions Tesla Ice Wizard Bandit Electro Wizard Inferno Dragon
Poison
Minions Ice Wizard Electro Wizard
Lightning
Tesla Ice Wizard Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Ice Wizard Bandit Tesla Poison Electro Wizard Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Ice Wizard Bandit Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem Bandit Inferno Dragon
Tesla
Poison
Golem
Golem
Poison Minions Ice Wizard Bandit Electro Wizard
Ice Wizard
Golem Bandit
Bandit
Minions Golem Ice Wizard Electro Wizard
Electro Wizard
Golem Bandit
Inferno Dragon
Minions

Defense Synergies 0 13

Minions
Tesla Ice Wizard Bandit Electro Wizard
Tesla
Minions Poison Electro Wizard Inferno Dragon
Poison
Tesla Ice Wizard Electro Wizard
Golem
Ice Wizard
Minions Poison Bandit Inferno Dragon
Bandit
Minions Ice Wizard Electro Wizard
Electro Wizard
Minions Tesla Poison Bandit Inferno Dragon
Inferno Dragon
Tesla Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Electro Wizard
Inferno Dragon Minions Tesla Ice Wizard Bandit Electro Wizard
Tesla Minions Ice Wizard Bandit Electro Wizard Inferno Dragon
Tesla Inferno Dragon Minions Ice Wizard Bandit Electro Wizard
Poison
Minions Tesla Ice Wizard Bandit Electro Wizard
Minions Tesla Electro Wizard Inferno Dragon Poison Ice Wizard
Tesla Poison Bandit Electro Wizard
Tesla Inferno Dragon Minions Ice Wizard
Tesla Ice Wizard Bandit Electro Wizard
Minions Poison Ice Wizard Electro Wizard Tesla Bandit
Minions Tesla Inferno Dragon Poison Ice Wizard Electro Wizard
Tesla Minions Ice Wizard Bandit Electro Wizard
Minions Tesla Poison Electro Wizard
Inferno Dragon Tesla Bandit Electro Wizard
Tesla Bandit Electro Wizard Inferno Dragon
Tesla Minions Poison Electro Wizard
Tesla Minions Ice Wizard Bandit Electro Wizard
Poison Minions Tesla Ice Wizard Bandit Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Minions Tesla Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bandit Electro Wizard
Poison Bandit Electro Wizard Tesla Inferno Dragon
Bandit Minions Electro Wizard
Tesla Bandit Electro Wizard
Tesla Bandit Inferno Dragon
Poison Minions Tesla Ice Wizard Electro Wizard
Minions Tesla Ice Wizard Bandit Electro Wizard
Tesla Inferno Dragon
Electro Wizard Minions Poison Bandit Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Minions Tesla
Poison Electro Wizard
Tesla Bandit
Tesla
Tesla Electro Wizard Minions Poison Inferno Dragon
Minions Poison Tesla Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Ice Wizard Bandit Electro Wizard
Poison Bandit
Poison
Poison
Poison Minions Ice Wizard
Poison
Poison Ice Wizard
Poison Bandit
Minions Poison Electro Wizard
Poison Bandit Electro Wizard
Poison
Poison Bandit
Minions Poison Bandit
Poison
Poison Bandit
Poison Bandit
Poison
Minions
Poison Bandit Electro Wizard
Poison
Minions Poison
Poison
Poison
Poison Ice Wizard
Inferno Dragon
Poison Ice Wizard Bandit Electro Wizard
Poison Bandit
Poison Bandit
Poison Ice Wizard Electro Wizard
Electro Wizard Minions Poison
Poison Bandit
Poison Electro Wizard
Poison
Electro Wizard Minions Bandit
Poison Ice Wizard Electro Wizard
Poison Electro Wizard
Poison
Poison
Minions Poison Electro Wizard
Poison Electro Wizard
Poison Bandit Electro Wizard

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