My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Baby Dragon Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Night Witch
Giant Snowball
Wall Breakers Baby Dragon Miner Night Witch
Zap
Wall Breakers Night Witch
Barbarian Barrel
Ice Spirit Knight Wall Breakers Electro Wizard Night Witch
The Log
Ice Spirit Wall Breakers
Earthquake
Arrows
Ice Spirit Wall Breakers Night Witch
Royal Delivery
Ice Spirit Knight Wall Breakers Baby Dragon Miner Electro Wizard Night Witch
Fireball
Wall Breakers Baby Dragon Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Knight Baby Dragon Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Baby Dragon Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Knight Earthquake Miner Baby Dragon Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Knight Earthquake

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Wall Breakers Baby Dragon Miner Night Witch
Knight
Ice Spirit Wall Breakers Baby Dragon Earthquake Miner Electro Wizard Night Witch
Earthquake
Knight Wall Breakers
Wall Breakers
Knight Miner Ice Spirit Earthquake Baby Dragon Electro Wizard
Baby Dragon
Knight Ice Spirit Wall Breakers Miner Electro Wizard
Miner
Wall Breakers Ice Spirit Knight Baby Dragon Electro Wizard
Electro Wizard
Knight Wall Breakers Baby Dragon Miner
Night Witch
Ice Spirit Knight

Defense Synergies 1 10

Ice Spirit
Knight Earthquake Baby Dragon Miner Electro Wizard Night Witch
Knight
Electro Wizard Ice Spirit Earthquake Baby Dragon Night Witch
Earthquake
Ice Spirit Knight
Wall Breakers
Baby Dragon
Ice Spirit Knight
Miner
Ice Spirit
Electro Wizard
Knight Ice Spirit Night Witch
Night Witch
Ice Spirit Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Baby Dragon Electro Wizard
Ice Spirit Knight Electro Wizard Night Witch
Knight Electro Wizard Night Witch
Night Witch Knight Electro Wizard
Earthquake
Earthquake Baby Dragon Electro Wizard Night Witch
Electro Wizard Ice Spirit Baby Dragon Night Witch
Earthquake Baby Dragon Electro Wizard
Night Witch
Knight Ice Spirit Miner Electro Wizard Night Witch
Electro Wizard Knight Earthquake Baby Dragon Night Witch
Baby Dragon Electro Wizard Night Witch
Night Witch Ice Spirit Knight Earthquake Electro Wizard
Ice Spirit Earthquake Baby Dragon Electro Wizard Night Witch
Knight Electro Wizard
Ice Spirit Electro Wizard
Knight Electro Wizard Night Witch
Ice Spirit Knight Baby Dragon Electro Wizard Night Witch
Earthquake Baby Dragon Ice Spirit Knight Electro Wizard
Electro Wizard
Knight Earthquake Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Baby Dragon Miner
Ice Spirit Knight Electro Wizard
Knight Electro Wizard Night Witch
Knight Night Witch
Ice Spirit Baby Dragon Electro Wizard
Knight Electro Wizard Night Witch
Knight
Electro Wizard Ice Spirit Knight Baby Dragon
Knight
Electro Wizard
Knight Night Witch
Baby Dragon
Electro Wizard Ice Spirit Knight Baby Dragon Night Witch
Earthquake Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Baby Dragon
Baby Dragon Miner Electro Wizard
Earthquake Baby Dragon Miner
Earthquake Knight
Earthquake Baby Dragon
Ice Spirit Baby Dragon
Earthquake Baby Dragon
Earthquake Ice Spirit Baby Dragon
Miner
Electro Wizard Night Witch
Miner Knight Earthquake Electro Wizard
Baby Dragon
Earthquake Knight Baby Dragon Miner
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake
Night Witch
Earthquake Baby Dragon Electro Wizard
Earthquake Baby Dragon Miner
Earthquake Baby Dragon Night Witch
Earthquake Baby Dragon
Earthquake Ice Spirit Baby Dragon
Miner Earthquake Baby Dragon Electro Wizard
Baby Dragon Miner
Miner Baby Dragon
Baby Dragon Electro Wizard Night Witch
Electro Wizard Ice Spirit
Night Witch
Earthquake Miner Night Witch
Ice Spirit Electro Wizard
Earthquake
Earthquake Electro Wizard Ice Spirit Night Witch
Baby Dragon Electro Wizard
Miner Knight Baby Dragon Electro Wizard
Earthquake Baby Dragon
Ice Spirit Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Miner Electro Wizard

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