My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Elixir Golem Barbarian Hut Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ice Golem Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Royal Hogs
Giant Snowball
Spear Goblins Royal Hogs Electro Dragon
Zap
Spear Goblins Royal Hogs
Barbarian Barrel
Spear Goblins Knight Elixir Golem Royal Hogs Barbarian Hut
The Log
Spear Goblins Elixir Golem Royal Hogs Barbarian Hut
Earthquake
Spear Goblins Elixir Golem Royal Hogs Barbarian Hut
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Knight Elixir Golem Royal Hogs Electro Dragon
Fireball
Elixir Golem Royal Hogs Barbarian Hut Electro Dragon
Poison
Spear Goblins Elixir Golem Royal Hogs Barbarian Hut Electro Dragon
Lightning
Knight Ice Golem Barbarian Hut Electro Dragon
Rocket
Royal Hogs Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Knight Elixir Golem Royal Hogs Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Knight

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Barbarian Hut Zap Elixir Golem Royal Hogs
Zap
Spear Goblins Knight Ice Golem Elixir Golem Royal Hogs Barbarian Hut Electro Dragon
Knight
Spear Goblins Zap Royal Hogs Barbarian Hut Electro Dragon
Ice Golem
Spear Goblins Zap Royal Hogs Barbarian Hut Electro Dragon
Elixir Golem
Spear Goblins Zap Barbarian Hut Electro Dragon
Royal Hogs
Spear Goblins Zap Knight Ice Golem Barbarian Hut
Barbarian Hut
Spear Goblins Zap Knight Ice Golem Elixir Golem Royal Hogs Electro Dragon
Electro Dragon
Zap Knight Ice Golem Elixir Golem Barbarian Hut

Defense Synergies 3 11

Spear Goblins
Knight Ice Golem Zap Barbarian Hut Electro Dragon
Zap
Spear Goblins Knight Ice Golem Barbarian Hut Electro Dragon
Knight
Spear Goblins Electro Dragon Zap Barbarian Hut
Ice Golem
Spear Goblins Zap Barbarian Hut Electro Dragon
Elixir Golem
Royal Hogs
Barbarian Hut
Spear Goblins Zap Knight Ice Golem Electro Dragon
Electro Dragon
Knight Spear Goblins Zap Ice Golem Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Zap Knight Ice Golem Electro Dragon
Barbarian Hut Zap Knight Electro Dragon
Barbarian Hut Knight Electro Dragon
Barbarian Hut Knight Electro Dragon
Spear Goblins Zap Electro Dragon
Spear Goblins Zap Barbarian Hut Electro Dragon
Barbarian Hut Zap Ice Golem Electro Dragon
Barbarian Hut
Knight Spear Goblins Ice Golem
Spear Goblins Zap Knight Ice Golem Electro Dragon
Spear Goblins Zap Barbarian Hut Electro Dragon
Barbarian Hut Zap Knight Electro Dragon
Barbarian Hut Zap Electro Dragon
Barbarian Hut Knight
Barbarian Hut Zap
Barbarian Hut Knight Electro Dragon
Spear Goblins Zap Knight Barbarian Hut Electro Dragon
Zap Spear Goblins Knight Ice Golem Barbarian Hut Electro Dragon
Barbarian Hut
Spear Goblins Knight Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Spear Goblins Zap Ice Golem
Zap Knight Ice Golem Electro Dragon
Spear Goblins Zap Knight Ice Golem Barbarian Hut Electro Dragon
Zap Knight Ice Golem Barbarian Hut
Barbarian Hut Knight
Zap Ice Golem Electro Dragon
Spear Goblins Knight Ice Golem Barbarian Hut
Knight Barbarian Hut
Zap Electro Dragon Spear Goblins Knight Ice Golem Barbarian Hut
Barbarian Hut
Knight Electro Dragon
Zap
Knight Ice Golem Barbarian Hut
Barbarian Hut Electro Dragon
Electro Dragon Spear Goblins Zap Knight Ice Golem Barbarian Hut
Zap Ice Golem Barbarian Hut Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Hut Electro Dragon
Zap Electro Dragon
Barbarian Hut Electro Dragon
Knight Ice Golem Barbarian Hut
Zap
Spear Goblins Zap Ice Golem Electro Dragon
Zap Ice Golem Barbarian Hut Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap Knight Electro Dragon
Zap Electro Dragon
Knight Ice Golem Barbarian Hut
Electro Dragon
Zap Ice Golem Barbarian Hut
Spear Goblins Zap Barbarian Hut Electro Dragon
Barbarian Hut Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Barbarian Hut Electro Dragon
Zap Ice Golem Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Ice Golem Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Spear Goblins Barbarian Hut Electro Dragon
Zap Electro Dragon
Knight Electro Dragon
Zap Ice Golem Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap

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