My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Phoenix Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Phoenix Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Prince Ram Rider
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Ram Rider
Fireball
Elite Barbarians Wizard Ram Rider
Poison
Wizard Phoenix
Lightning
Elite Barbarians Wizard Prince Phoenix Ram Rider Archer Queen
Rocket
Elite Barbarians Wizard Prince Phoenix Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Phoenix Wizard Prince Ram Rider Archer Queen Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Phoenix Wizard Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard
Wizard
Elite Barbarians Prince Ram Rider
Rocket
Mirror
Mirror
Phoenix Rocket Ram Rider
Prince
Wizard Ram Rider
Phoenix
Mirror
Ram Rider
Wizard Mirror Prince Archer Queen
Archer Queen
Ram Rider

Defense Synergies 0 2

Elite Barbarians
Wizard
Wizard
Elite Barbarians Prince
Rocket
Mirror
Prince
Wizard
Phoenix
Ram Rider
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Ram Rider
Elite Barbarians Prince Phoenix Ram Rider
Rocket Prince Ram Rider Elite Barbarians
Elite Barbarians Prince Phoenix Ram Rider
Elite Barbarians Rocket Prince
Rocket Ram Rider Wizard Phoenix
Rocket Phoenix Ram Rider
Elite Barbarians Prince Phoenix Archer Queen
Elite Barbarians Prince Phoenix
Wizard Ram Rider
Wizard Phoenix Ram Rider
Prince Elite Barbarians Wizard Rocket Ram Rider
Wizard Rocket Prince
Elite Barbarians Prince Phoenix Ram Rider
Rocket Elite Barbarians Prince Ram Rider
Wizard Elite Barbarians Prince
Elite Barbarians Wizard Prince Ram Rider
Wizard Ram Rider
Elite Barbarians Prince Phoenix Ram Rider
Wizard Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince
Elite Barbarians Wizard Rocket Prince Phoenix
Elite Barbarians Rocket Prince Ram Rider
Rocket Prince Elite Barbarians Phoenix Ram Rider
Elite Barbarians Prince Phoenix Ram Rider
Wizard Rocket Ram Rider
Rocket Prince Elite Barbarians Phoenix Ram Rider
Elite Barbarians Prince Phoenix
Rocket Elite Barbarians Prince Phoenix
Phoenix
Elite Barbarians Prince Phoenix
Rocket Elite Barbarians Prince Phoenix Archer Queen
Elite Barbarians Rocket Prince Wizard Ram Rider
Wizard
Elite Barbarians Phoenix Rocket Prince Archer Queen
Elite Barbarians Wizard Phoenix Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ram Rider
Rocket
Rocket Prince
Wizard Rocket
Wizard Rocket Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Rocket Elite Barbarians Prince
Rocket Wizard Prince Ram Rider
Wizard Rocket Archer Queen
Rocket Elite Barbarians
Rocket
Elite Barbarians Prince
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Wizard
Wizard Ram Rider
Wizard Prince Ram Rider
Rocket
Elite Barbarians Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket
Rocket
Prince
Rocket Wizard
Rocket Prince
Rocket Wizard Ram Rider Archer Queen
Wizard Rocket Prince
Wizard
Rocket Archer Queen
Elite Barbarians Prince Archer Queen
Elite Barbarians Rocket Archer Queen
Rocket Archer Queen
Rocket Prince Archer Queen

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