My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Princess Little Prince
Zap
Witch Princess Little Prince
Barbarian Barrel
Elite Barbarians Wizard Witch Princess Little Prince
The Log
Elite Barbarians Witch Princess Little Prince
Earthquake
Witch
Arrows
Witch Princess Little Prince
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A Princess Little Prince
Fireball
Elite Barbarians Wizard Witch Princess Little Prince
Poison
Wizard Witch Princess Little Prince
Lightning
Elite Barbarians Wizard Witch Little Prince
Rocket
Elite Barbarians Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Princess Little Prince Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Void Princess Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Witch Wizard
Void
Witch
Rage P.E.K.K.A
P.E.K.K.A
Wizard Witch Princess
Princess
P.E.K.K.A
Little Prince

Defense Synergies 0 3

Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A
Rage
Void
Witch
P.E.K.K.A
Wizard Princess
Princess
P.E.K.K.A
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Elite Barbarians P.E.K.K.A Witch
Witch P.E.K.K.A Elite Barbarians Void
Elite Barbarians Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Princess
Wizard Void Witch Princess Little Prince
Void P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Princess
Elite Barbarians Little Prince
Witch Wizard Princess
Wizard Witch Princess
P.E.K.K.A Elite Barbarians Wizard Witch
Wizard Witch P.E.K.K.A Princess
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Wizard Witch Little Prince
Wizard Witch Princess Little Prince
P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Void Witch P.E.K.K.A
Void Elite Barbarians Wizard
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Wizard Witch Princess
P.E.K.K.A Elite Barbarians Void Witch
P.E.K.K.A Elite Barbarians
Void P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians Void
Elite Barbarians P.E.K.K.A Wizard Witch
Wizard Witch Princess
Elite Barbarians Witch P.E.K.K.A Little Prince
Elite Barbarians Wizard Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess
Void Princess
Void
Void
Wizard
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Void Wizard
Elite Barbarians Void
Void Wizard Princess
Void Wizard Princess
Elite Barbarians Void Princess
Void Princess
Princess Elite Barbarians
Wizard Witch Princess
Wizard Princess
Void Wizard Princess
Wizard Witch Princess Little Prince
Void
Wizard Void Princess
Void
Void
Wizard Witch Princess Little Prince
Witch
Void Wizard Witch Princess
Void Wizard Witch Princess
Void
Elite Barbarians Wizard Witch Princess Little Prince
Wizard Void Witch
Elite Barbarians Void
Void Wizard
Void Princess
P.E.K.K.A
Wizard Princess
Void Witch Princess
Wizard Witch Princess
Void Wizard Princess
Wizard Princess
Void
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch Princess
Void Witch Princess
Void Witch Princess Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: